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UnlockPart Behaviour
Jeremie Rossignol edited this page Jul 17, 2015
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Behaviour for unlocking a part. Note that if the player isn't playing with part unlocking that this behaviour does nothing!
BEHAVIOUR { name = UnlockPart type = UnlockPart // The name of the part to unlock on completion of the contract. // // Type: AvailablePart // Required: Yes (multiples allowed) // part = mk1pod // Whether to also unlock the technology for this part. Note that if the // technology is not already unlocked and this is set to false, the part // cannot be unlocked (the behaviour just won't do // anything). // // Type: bool // Required: No (defaulted) // Default: true // unlockTech = true }
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator