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Message Behaviour
Jeremie Rossignol edited this page Sep 12, 2015
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Behaviour for displaying a message within the messaging system in the top right corner.
BEHAVIOUR { name = Message type = Message // Title of the message. This will be displayed in the title bar. title = A message // The actual message, can be more or less as long as desired. message = This is a message that informs the player of something. // Conditions on which the message will be displayed, can have multiple // conditions, and the message will get displayed once for *each* // condition. CONDITION { // The type of condition. // // Type: Message.Condition // Required: Yes // Values: // CONTRACT_ACCEPTED // CONTRACT_SUCCESS // CONTRACT_COMPLETED // CONTRACT_FAILED // PARAMETER_COMPLETED // PARAMETER_FAILED // condition = PARAMETER_COMPLETED // The *name* of the parameter to which this condition applies. // Required if the condition is one of the PARAMETER_ ones. // // Type: string // Required: See above // parameter = MyParameterName } }
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator