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Parameters
The PARAMETER node defines a contract parameter - what needs to be accomplished to successfully complete the contract.
Parameters all follow the same general structure - the following attributes are available for all parameters:
PARAMETER { // The parameter name is not used, but should be provided to allow for // the possibility of other mods modifying contracts via ModuleManager. name = Param1 // The type defines the type of Parameter. See below for all supported // ContractConfigurator parameters. type = ReachState // Target body, defaulted from the contract if not supplied. Many // parameters use this in some way, but even if not explicitly used it will // add multipliers for the reward amounts below. // // Type: CelestialBody // Required: No (defaulted) // targetBody = Kerbin // The various parameter-level rewards and penalties. // // Type: float // Required: No // rewardScience = 100.0 rewardReputation = 20.0 rewardFunds = 100000.0 failureReputation = 10.0 failureFunds = 10000.0 // When the parameter's state changes to completed or failed, disable // the parameter. Use a value of false if you are trying to make // something behave like the Squad part test contract. Example, if the // parameter says you need to be between 1000 and 2000 meters altitude // then setting this to false will make the parameter go back to // incomplete if you enter and leave the altitude window. // // Type: bool // Required: No // Default: (differs per parameter) // disableOnStateChange = true // Parameter level notes that may be supplied. // // Type: string // Required: No // notes = These are the notes. // The completedMessage is the message that is displayed when the // parameter completes. // // Type: string // Required: No // completedMessage = You have done the thing. // Optional parameters do not need to be completed. This can be used to // set up bonus rewards for doing extra things beyond the main goal of the // contract. // // Type: bool // Required: No (defaulted) // Default: false // optional = true // Indicates that this parameter needs to be complete "in sequence". // All parameters that are before this parameter in the list (and at // the same level) must be completed before this parameter is allowed // to complete. // // Type: bool // Required: No (defaulted) // Default: false // completeInSequence = true // Causes the parameter to be hidden. Typically used for a parameter // that isn't meant to be part of the contract but is instead used to // trigger a behaviour. // // Type: bool // Required: No (defaulted) // Default: false // hidden = true // Causes children of the parameter to be hidden. // Use with caution - as hiding the child parameters may in some // cases make it more difficult for players to know what to do. // // Type: bool // Required: No (defaulted) // Default: false // hideChildren = true }
Some parameters can have child parameters. This is only supported for certain parameters, and the details of what the child parameters do is documented on those parameters:
PARAMETER
{
name = Param1
type = ParamWithChildren
PARAMETER
{
...
}
}
All parameters can have child requirements. Child requirements control whether the particular parameter shows up in the contract. Care must be taken when using this - all contracts must have at least one parameter. See the requirements page for details on the REQUIREMENT node.
PARAMETER
{
name = Param1
type = ParamWithRequirements
REQUIREMENT
{
...
}
}
Parameters support the ITERATOR construct, which allows a parameter to get duplicated for every value in a list.
PARAMETER
{
type = ReachState
ITERATOR
{
type = Biome
biome = @/biomes
}
}
For more details on the ITERATOR node, see the iterators page.
The navigation bar on the right contains all the parameters natively supported by ContractConfigurator.
- Vessel Parameters
- VesselParameterGroup
- Vessel Attributes
- Vessel State
- Vessel History
- RemoteTech
- Kerbal Parameters
- Progression Parameters
- Negative Parameters
- Set Parameters
- Planetary Parameters
- Miscellaneous Parameters
Contract Configurator
Configuration File Syntax
Extending Contract Configurator