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Stat Builds Configuration
Ren Binden edited this page Mar 2, 2020
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» Home » Stat Builds » Configuration
- stat-attributes: Each element under stat attributes is used as a stat attribute. You may add or remove as many as you want. All stat attributes are available to Stats/Configuration as a stat variable.
- [stat-attribute-name]: The name of the stat attribute is used as the configuration section
- max-points: This is a calculation to determine the point cap at any particular level. This prevents players from min/maxing too hard. For example, putting
level * 3
would prevent the player from putting more than 3 times their level in stat points into this particular attribute.
- max-points: This is a calculation to determine the point cap at any particular level. This prevents players from min/maxing too hard. For example, putting
- [stat-attribute-name]: The name of the stat attribute is used as the configuration section
- stat-attribute-points-formula: How many stat attribute points a player gets, total. For example, specifying
level * 10
here would mean a player gets 10 points to assign each level. - skill-points: For each skill category (specified in Skills/Configuration), how many skill points the player gets based on their stat attributes. This affects which skills a player can use. Some attributes may be used exclusively for skill points, if you wish, or they may be used to contribute to both stats and skills.
-
rpkit_character_stat_points id
: Should be roughly the size of the maximum amount of players multiplied by the amount of configured stat attributes
rpkit.statbuilds.command.statbuild.assignpoint:
description: Allows assigning stat points
default: true
rpkit.statbuilds.command.statbuild.view:
description: Allows viewing your stat build
default: true
rpkit.statbuilds.command.statattribute.list:
description: Allows listing stat attributes
default: true