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Stat Builds Configuration

Ren Binden edited this page Mar 2, 2020 · 1 revision

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Configuration

  • stat-attributes: Each element under stat attributes is used as a stat attribute. You may add or remove as many as you want. All stat attributes are available to Stats/Configuration as a stat variable.
    • [stat-attribute-name]: The name of the stat attribute is used as the configuration section
      • max-points: This is a calculation to determine the point cap at any particular level. This prevents players from min/maxing too hard. For example, putting level * 3 would prevent the player from putting more than 3 times their level in stat points into this particular attribute.
  • stat-attribute-points-formula: How many stat attribute points a player gets, total. For example, specifying level * 10 here would mean a player gets 10 points to assign each level.
  • skill-points: For each skill category (specified in Skills/Configuration), how many skill points the player gets based on their stat attributes. This affects which skills a player can use. Some attributes may be used exclusively for skill points, if you wish, or they may be used to contribute to both stats and skills.

Recommended cache sizes

  • rpkit_character_stat_points id: Should be roughly the size of the maximum amount of players multiplied by the amount of configured stat attributes

Permissions

rpkit.statbuilds.command.statbuild.assignpoint:
  description: Allows assigning stat points
  default: true
rpkit.statbuilds.command.statbuild.view:
  description: Allows viewing your stat build
  default: true
rpkit.statbuilds.command.statattribute.list:
  description: Allows listing stat attributes
  default: true
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