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Releases: TexTools/FFXIV_TexTools_UI

FFXIV_TexTools_v2.1.0.4

26 Jul 20:10
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v2.1.0.4
Bug fixes:

  • Fixed an error while trying to display more than 10 items under one category in the modlist

FFXIV_TexTools_v2.1.0.3

26 Jul 13:15
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v2.1.0.3
Bug fixes:

  • Fixed a bug where shape data was not always getting loaded
  • Fixed a bug where the incorrect racial textures were getting exported
  • Fixed the model size getting compared to the modded model instead of the original model

Other:

  • Changed the way skin colour is calculated in the 3D model preview window to more closely resemble the previous versions
    • Skin colour settings will need to manually be changed to your preferred skin colour

FFXIV_TexTools_v2.1.0.2

23 Jul 23:03
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v2.1.0.2
Bug fixes:

  • Fixed old modded items not loading in the viewer in some cases
  • Fixed some tail models not exporting with textures
  • Fixed 3DS Max having models invisible on standard viewer quality
  • Fixed 3DS Max merging meshes on scene imports (renamed groups/parts)
  • Fixed NPC item variants being off by 1
  • Fixed an incorrect log message when cloning UV1 to UV2
  • Fixed part parsing in the simple modpack creator/importer for certain categories

FFXIV_TexTools_v2.1.0.1

22 Jul 22:12
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v2.1.0.1
Bug fixes:

  • Fixed the application's interface language defaulting to the user's system language
  • Fixed the application freezing when the model inspector is opened
  • Fixed several issues within the simple modpack creator/importer
  • Fixed errors trying to load previously modded 3D models with broken shape data

Other:

  • The variants tab now also shows NPC models
  • Added unicode support to the FBX importer/exporter

FFXIV_TexTools_v2.1.0.0

22 Jul 09:46
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v2.1.0.0
Bugfixes:

  • Fixed Specular textures sometimes being ignored when added via the Material Editor.
  • Fixed an issue with the Material Editor sometimes improperly linking textures together when creating a new material.
  • Fixed a rare issue in which files were not being fully decompressed during file reading.
  • Fixed issues with Simple Modpack Creator creating modpacks with an incorrect number of mods.
  • Fixed issues with the Simple Modpack Creator de-selecting items when the search box was used.
  • Fixed an error where mods would be partially (but not fully) disabled when attempting to disable them with FFXIV open.
  • Fixed some startup errors with invalid game directories/settings files.
  • Fixed localization and startup errors with the Korean & Chinese clients.
  • Fixed issues with ProblemChecker reporting progress incorrectly.

New Features:

  • 3D Model Import has been overhauled, and now uses a completely new UI/Structure
    • .FBX Import/Export support added.
      • This enables more consistent support for Blender, Maya, and other 3D modeling tools alongside 3DS Max.
    • Internal .DB Import/Export support added.
    • Shape Data can now be individually removed (rather than all at once)
    • You can now edit model attributes of the current model without having to first export a copy of it.
    • Group and Part names are now shown in the model editor dialog
    • Model Attributes can now be added by their internal name or nice/human name.
    • A new set of model-level toggles has been added on the initial import menu.
    • Attribute Names have been cleaned up and simplified.
    • Human-readable shape data names are now available.
    • Custom Importer/Exporter support is now available (See the Dev Room for details)
  • Various Mount, Monster, and Furniture item's 3D Models that were not editable before are now editable / will no longer crash FFXIV or Textools.
  • There are now more color customization options available in the Customize menu.

Other:

  • Github links throughout the application have been updated.
  • FBX Licensing info has been added to the About dialog.
  • Significantly improved loading time and performance of the simple modpack importer screen when large amounts of mods are being imported.
  • The 3D Model Viewer now properly respects changes to material shaders.

Legacy / Known Bugs:

  • DAE Export is currently still available, but will be removed in the near future.
    • DAE Import will remain for the foreseeable future as a legacy item, but it will receive no/limited updates or new features.
  • DAE Export does not export textures with the model.
  • DAE Import does not carry through Mesh Group names into the import dialog.
  • Old DAE imports have their units/sizing set improperly, and may import at improper sizes.
  • There is an option to correct this in the model editor screen.
  • Furniture models may import with the incorrect material applied in select cases.

FFXIV_TexTools_v2.0.12.10

12 Jul 22:06
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v2.0.12.1
Bug fixes:

  • Fixed crashes on column header click in the simple modpack creator/importer
  • Fixed the index backup dialog not properly getting linked to the main window
  • Fixed some equipment models listing/reading the wrong Material
  • Fixed hair textures generated for use in 3ds Max/Blender
  • Fixed VFX textures not showing up for weapons
  • Fixed crash when searching for equipment models with the model search feature

Other:

  • TexTools now comes with NotAssetCc replacing the use of AssetCc2 (thanks to perchbird)
  • Added Seraph to the pet list for easier modding access
  • Item list now gets refreshed on Cache reload0