Releases: TexTools/FFXIV_TexTools_UI
Releases · TexTools/FFXIV_TexTools_UI
FFXIV_TexTools_v2.1.0.4
v2.1.0.4
Bug fixes:
- Fixed an error while trying to display more than 10 items under one category in the modlist
FFXIV_TexTools_v2.1.0.3
v2.1.0.3
Bug fixes:
- Fixed a bug where shape data was not always getting loaded
- Fixed a bug where the incorrect racial textures were getting exported
- Fixed the model size getting compared to the modded model instead of the original model
Other:
- Changed the way skin colour is calculated in the 3D model preview window to more closely resemble the previous versions
- Skin colour settings will need to manually be changed to your preferred skin colour
FFXIV_TexTools_v2.1.0.2
v2.1.0.2
Bug fixes:
- Fixed old modded items not loading in the viewer in some cases
- Fixed some tail models not exporting with textures
- Fixed 3DS Max having models invisible on standard viewer quality
- Fixed 3DS Max merging meshes on scene imports (renamed groups/parts)
- Fixed NPC item variants being off by 1
- Fixed an incorrect log message when cloning UV1 to UV2
- Fixed part parsing in the simple modpack creator/importer for certain categories
FFXIV_TexTools_v2.1.0.1
v2.1.0.1
Bug fixes:
- Fixed the application's interface language defaulting to the user's system language
- Fixed the application freezing when the model inspector is opened
- Fixed several issues within the simple modpack creator/importer
- Fixed errors trying to load previously modded 3D models with broken shape data
Other:
- The variants tab now also shows NPC models
- Added unicode support to the FBX importer/exporter
FFXIV_TexTools_v2.1.0.0
v2.1.0.0
Bugfixes:
- Fixed Specular textures sometimes being ignored when added via the Material Editor.
- Fixed an issue with the Material Editor sometimes improperly linking textures together when creating a new material.
- Fixed a rare issue in which files were not being fully decompressed during file reading.
- Fixed issues with Simple Modpack Creator creating modpacks with an incorrect number of mods.
- Fixed issues with the Simple Modpack Creator de-selecting items when the search box was used.
- Fixed an error where mods would be partially (but not fully) disabled when attempting to disable them with FFXIV open.
- Fixed some startup errors with invalid game directories/settings files.
- Fixed localization and startup errors with the Korean & Chinese clients.
- Fixed issues with ProblemChecker reporting progress incorrectly.
New Features:
- 3D Model Import has been overhauled, and now uses a completely new UI/Structure
- .FBX Import/Export support added.
- This enables more consistent support for Blender, Maya, and other 3D modeling tools alongside 3DS Max.
- Internal .DB Import/Export support added.
- Shape Data can now be individually removed (rather than all at once)
- You can now edit model attributes of the current model without having to first export a copy of it.
- Group and Part names are now shown in the model editor dialog
- Model Attributes can now be added by their internal name or nice/human name.
- A new set of model-level toggles has been added on the initial import menu.
- Attribute Names have been cleaned up and simplified.
- Human-readable shape data names are now available.
- Custom Importer/Exporter support is now available (See the Dev Room for details)
- .FBX Import/Export support added.
- Various Mount, Monster, and Furniture item's 3D Models that were not editable before are now editable / will no longer crash FFXIV or Textools.
- There are now more color customization options available in the Customize menu.
Other:
- Github links throughout the application have been updated.
- FBX Licensing info has been added to the About dialog.
- Significantly improved loading time and performance of the simple modpack importer screen when large amounts of mods are being imported.
- The 3D Model Viewer now properly respects changes to material shaders.
Legacy / Known Bugs:
- DAE Export is currently still available, but will be removed in the near future.
- DAE Import will remain for the foreseeable future as a legacy item, but it will receive no/limited updates or new features.
- DAE Export does not export textures with the model.
- DAE Import does not carry through Mesh Group names into the import dialog.
- Old DAE imports have their units/sizing set improperly, and may import at improper sizes.
- There is an option to correct this in the model editor screen.
- Furniture models may import with the incorrect material applied in select cases.
FFXIV_TexTools_v2.0.12.10
v2.0.12.1
Bug fixes:
- Fixed crashes on column header click in the simple modpack creator/importer
- Fixed the index backup dialog not properly getting linked to the main window
- Fixed some equipment models listing/reading the wrong Material
- Fixed hair textures generated for use in 3ds Max/Blender
- Fixed VFX textures not showing up for weapons
- Fixed crash when searching for equipment models with the model search feature
Other:
- TexTools now comes with NotAssetCc replacing the use of AssetCc2 (thanks to perchbird)
- Added Seraph to the pet list for easier modding access
- Item list now gets refreshed on Cache reload0