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Releases: TexTools/FFXIV_TexTools_UI

FFXIV_TexTools_v2.3.0.3

04 Sep 01:44
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BUGFIXES:
- Fixed an issue wherein the application would crash when exporting Face/Equipment Decals
- Fixed an issue wherein viewing an item with invalid default materials could result in an endless series of error messages.
- Fixed an issue wherein Xaela/Secondary clan textures were not exportable via Advanced Modpacks.
- Fixed an issue wherein some entries in the Human-Bodies set grouping were not selectable via the by Sets menu.
- Fixed an issue wherein the application could become unresponsive when switching off of certain NPC models.

MINOR:
- An additional option has been added to the Customize menu for External Model Viewer Type
- When set to 3DS Max, will automatically invert the Normal Map green channel for textures exported via the model viewer, to match 3DS normal map swizzle coordinates.
- The Model Viewer will now attempt to display any valid remaining mesh groups, even if some of the Meshes/Materials in the model are invalid.
- All slots for all existing equipment sets are now viewable, even if they do not have models or materials by default.

FFXIV_TexTools_v2.3.0.2

03 Sep 18:32
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v2.3.0.2

  • BUGFIXES

    • Fixed an issue wherein the item list and UI would become unresponsive in certain cases after importing a modpack.
    • Fixed an issue wherein the materials for an item would not be visible in the Texture tab in the event the item referenced materials for a model which does not exist.
    • Fixed an issue wherein racial model additions for feet items would not be applied correctly.
    • Fixed an issue wherein the 'Glasses' preset for the Metadata Visibility Parameters was incorrect.
    • Fixed an issue wherein creating new variants for Weapon/Monster/Demihuman items would fail.
    • Fixed an issue wherein Xaela Tails were displaying incorrect materials.
    • Fixed an issue wherein Character textures were saved to an improper directory.
    • Fixed an issue wherein Mat-Add additional textures/materials were listed under default item names rather than human readable item names under certain conditions.
    • Fixed an issue wherein the displayed item name for character item mods was incorrect.
    • Fixed an issue wherein the Extra Skeleton settings were incorrectly disabled for Hair items.
    • Fixed an issue wherein the Model Tab was not properly synchronizing selected item "number" with the other tabs for Character items.
  • KNOWN ISSUES

    • Expansion Race secondary clan textures (Xaela/Lost/Veena) cannot be included via the Advanced Modpack Menu currently.
    • Shape Data is not properly racially deformed when adding new racial models.

FFXIV_TexTools_v2.3.0.1

03 Sep 05:59
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  • BUGFIXES
    • Fixed issue with expansion race sub-race materials not being loaded correctly in the Textures menu.
    • Fixed issue with Decal texture import/export crashing TexTools.
  • MINOR
    • Monster Variants are now visible/editable from the Variants tab.

FFXIV_TexTools_v2.3.0.0

03 Sep 00:36
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  • MAJOR:

    • Introduction of Metatdata Mods/Tab.
    • DAE Support Removed
    • The old post-patch backup prompt has been removed and replaced with new, more robust post-patch functionality.
  • MODPACK CREATION

    • Standard Modpacks can now be saved as Advanced/Wizard modpacks, and do so by default. (Each item is added as a separate group)
    • Advanced Modpacks can now include child/dependent files in a similar manner to the Standard Modpack Creator.
    • The Advanced Modpack creator now uses the standard Item List selector, complete with search bar and sets tab.
  • UI

    • Variants tab has been updated to group things by IMC Variant primarily now that they are directly editable.
    • Model loading now waits for the user to click on the Models tab before loading the 3D Model.
    • Race/Number selections are now synchronized/shared across tabs.
      • This option can be turned off in the Customize menu if desired.
    • Switching Items will now attempt to re-select the same Race/Number you were on, if it exists in the new item.
      • This option can be turned off in the Customize menu if desired.
    • The Character "Items" in the items list have now been expanded out into race-specific selections.
    • Races which have a model, but no Materials are now viewable in the Textures tab.
      • The race which it shares materials from is displayed in a message at the top of the UI.
      • You may now create new Materials for these races even if they did not have Materials to start with.
    • There is now an Info button on the textures tab at the top which will show various item information, including how the item's models and materials are shared, and what other items are paired with it.
  • MISC

    • Poreless Skin Presets have been added to the Material Editor
    • A raw 'Copy File' button has been added to the main menu.
      • This is primarily useful for transferring AVFX file between items.
    • Check for Problems no longer lists missing default _a part materials as a warning.
  • BUGFIXES

    • Exporting textures as PNG or BMP while the game is running now works correctly.
    • Various application crashes have been reduced to non-crashing error messages.
    • Fixed various issues relating to monster and demihuman selection, export, and skeleton resolution.
    • Fixed issues with the Advanced/Wizard Modpack Creator crashing or being unable to display items under various situations.
    • Fixed multiple niche errors throughout the application.
  • NOTE

    • Modpacks created on this version CANNOT be imported into previous versions of TexTools.

FFXIV_TexTools_v2.2.1.5

25 Aug 20:41
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  • BUGFIX
    • Fixed an issue where-in colorsets imported to unmodified DX9 Materials would cause the material and/or model to fail to render in game
      • This primarily applied to importing colorsets onto unmodified Hair Accessory Materials.

FFXIV_TexTools_v2.2.1.4

22 Aug 23:03
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  • BUGFIX
    • Check for Problems no longer treats .atex files as broken texture files.

FFXIV_TexTools_v2.2.1.3

22 Aug 21:00
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  • MINOR

    • The Problem Checker now scans files much more thoroughly for problems. (As a byproduct of this, it is slightly slower
  • BUGFIXES

    • Models can now be imported with empty mesh groups. (Without crashing FFXIV)
    • Fixed an error with racial model scaling on import when more than one pass of racial scaling was required.
    • Fixed an error with ttmp framework version check when importing mods.

FFXIV_TexTools_v2.2.1.2

21 Aug 03:31
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  • BUGFIX:
    • Corrected Elezen Male racial transformations in the FMV & Model Import
    • Modpacks with file-addition mod files in them can now be correctly enabled/disabled at the modpack level.
    • The Modpack Import dialog should now no longer show a windows [program is not responding] message for some users.

FFXIV_TexTools_v2.2.1.1

20 Aug 05:04
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  • New!

    • TexTools now has a new one-click installer available.
  • Bugfixes

    • Fixed an issue with reading file offsets above 4GB file sizes.

FFXIV_TexTools_v2.2.1.0

19 Aug 20:55
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  • MAJOR:

    • Limit Break! The Total Mod Size Limit has been increased to 24GB! (If you're on DX11 mode)
    • Modpack Size Calculations have been updated - This means new Modpacks may be significantly smaller now (both TTMP size and Installed Size)
    • [Check for Problems] will now automatically repair simple problems, or encourage the user to perform a [Start Over] if the problems are not repairable.
  • MINOR:

    • TexTools will now automatically start up in DX9 or DX11 mode as appropriate based on your FFXIV Settings.
    • The Import and Enable Mod functions will now refuse to import or enable test-ably invalid mod data.
    • Model Import weight warnings now listed by group/part, rather than simply one notice total.
    • Model Import now logs a warning if the Model references more than 4 materials (Including which materials will be scrubbed by FFXIV)
    • Model Import now logs a warning for common valid-but-unusual accidental states. (Ex. Blacked out Vertex Alpha channels)
    • Model Import now logs a warning on DAE imports notifying that they will be removed in 2.3.
    • Model Import now logs an error if any Mesh Groups are invalid, rather than only Group 0.
    • Model Import log window now remains open until you close it manually -if- there were any errors or warnings.
    • Models with 5+ Bones per vertex now have their remaining weights properly re-normalized, rather than simply linearly adding/removing weights from the most major bone influence.
    • The Material Editor now has preset-buttons for changing texture paths between shared and non-shared defaults.
  • BUGFIX:

    • Modpack Wizard Group-Description window is now properly multi-line (and scrolls)
    • PNG imports now generate proper mipmap trees even if the DDS they're overwriting only has one Mipmap (except for UI elements, those keep only 1 mipmap)
    • Deleting a mod which exists in an invalid offset will now completely remove the mod slot from the system, rather than allowing it to remain for other, future mods to use.
    • Fixed an issue wherein models with 5+ Bones per Vertex were having incorrect bones removed rather than the least-significant weight.
  • NOTES:

    • Once you have exceeded the previous single-file size limit for mods (2GB), you will be unable to load the modded items into previous versions of TexTools.