Skip to content

Releases: TexTools/FFXIV_TexTools_UI

FFXIV_TexTools_v2.2.0.9

15 Aug 23:14
Compare
Choose a tag to compare

Misc

  • Hair shader items now has a reduced specular intensity in the model viewer (and exported model textures)
  • The model viewer now has a disclaimer at the top that the display is only an approximation of in-game rendering.

Bugfix

  • Fixed an issue wherein the Enable/Disable mod button could be improperly enabled on Unmodded items under certain circumstances.
  • Fixed an issue wherein files could be imported over the per-dat file size limit in particularly niche circumstances.

FFXIV_TexTools_v2.2.0.8

15 Aug 11:08
Compare
Choose a tag to compare

v2.2.0.8

Bugfix

  • Fixed an issue with file addition writing incorrect offsets to Index2 under certain circumstances.
    • If you were affected by this, performing a Disable All Mods -> Enable All Mods will resolve the problem.

FFXIV_TexTools_v2.2.0.7

15 Aug 09:31
Compare
Choose a tag to compare

v2.2.0.7
Improvements:

  • Modpack Importing is a bit faster now. Hooray!

Bug Fixes:

  • Fixed an issue where in the Standard Modpack creator could in some cases fail to include the correct DX11 texture files for Hair/Face items.
  • Fixed an issue where in Standard Modpack creator would display no available files at the material/texture level for Hair/Tails.
  • Fixed an issue wherein the DAT Size Limit error could pop up immediately after a Start Over due to no modified DATs existing.
  • Fixed an issue wherein the application would crash when importing Monster/Companion models.
  • Fixed an issue wherein Modpack Imports could sometimes throw cache access errors due to repeated file accesses on slower machines.
  • Fixed an issue wherein the application would crash when trying to view a Modded Texture with no valid Index entry.

FFXIV_TexTools_v2.2.0.6

14 Aug 05:52
Compare
Choose a tag to compare

v2.2.0.6
Bug fixes:

  • Fixed an issue causing users to not be able to correctly download index backups.
  • Fixed an issue causing installation of file-addition/material-addition mods to fail when installed over existing, disabled file/material-addition mods.
    • If you were affected by this, performing a [disable all mods] then [enable all mods] will resolve the issue.
  • Fixed an issues with an occasional application crash in the ModList menu when disabling file-addition mods.
  • Fixed an issue where the Material Editor could create spurious materials for a non-existing Material Variant (Variant 0) under certain circumstances.

FFXIV_TexTools_v2.2.0.5

13 Aug 22:11
Compare
Choose a tag to compare

v2.2.0.5
Bug fixes:

  • TexTools no longer reports indexes having been backed up successfully when an error occured during the backup
  • Fixed an inconsitency between which indexes were backed up and which were restored
  • Fixed an error in the normal calculation during racial transforms in the full model viewer
  • Fixed racial scaling of items with valid parents but no deformation data

New features:

  • Added the option to download indexes for when the user's backups are corrupted (for the global client only)
  • Added an auto re-scale option to attempt to correct for any scaling issues on import
  • Added racial scaling on import to convert between races

FFXIV_TexTools_v2.2.0.4

11 Aug 08:45
Compare
Choose a tag to compare

v2.2.0.4
Bug Fixes:

  • Fixed an error that caused some users to be unable to create backups from the initial backup prompt.

FFXIV_TexTools_v2.2.0.3

11 Aug 05:12
Compare
Choose a tag to compare

v2.2.0.3
Misc:

  • Added FFXIV Version 5.3 support.

FFXIV_TexTools_v2.2.0.2

10 Aug 19:53
Compare
Choose a tag to compare

v2.2.0.2
Bug fixes:

  • Fixed an issue where the Cache would fail to build when an invalid working directory was supplied.
  • Fixed an issue where certain rare equipment models were unable to be exported. (Ex. Voeburtite Tunic of Healing, Midlander F)
  • Fixed an issue where certain NPC-Only equipment sets were not visible in the Item Sets list. (Ex. Alphinaud's equipment)
  • Fixed an issue where extraneous .dat files could be generated if the user had an unusual game directory format.

FFXIV_TexTools_v2.2.0.1

09 Aug 21:11
Compare
Choose a tag to compare

v2.2.0.1
Bug fixes:

  • Fixed crashes when attempting to open the mod converter
  • Fixed dat files being created too early causing a data limit error
  • Fixed TexTools reporting 0 mods having been imported after importing a modpack
  • Fixed an issue where tails were not using the correct texture in the full model viewer
  • Fixed a crash in the full model viewer when attempting to select a skeleton with no models loaded

FFXIV_TexTools_v2.2.0.0

08 Aug 20:53
Compare
Choose a tag to compare

TexTools PatchNotes v2.2.0

  • NEW FEATURES

    • The Item List now includes a [By Set] tab, where you can select (and search) for items by their underlying set names.
    • A [Standard Modpack Creator] has been introduced. This lets you select items with the new item list and automatically include all of their files necessary to make sure that your item mod looks exactly the same on the end user's screen as it does on yours.
      • Note - Does not include racial skin materials/textures.
    • A new Full Model Viewer function has been added to view fully composed character models (of any race).
      • To use, press the "Add to FMV" button when viewing any equipment models.
    • A new File Info screen has been added, to show what items will be affected by each file, and their relationships to each other.
      • To use, select the Magnifying Glass icon on either the texture or model viewing screens.
  • MINOR IMPROVEMENTS/CHANGES

    • TexTools now has proper loading screens when it's loading/working on things.
    • The ModList and Modpack view screens have had their displays updated with more & more correct data.
    • [Start Over] is now significantly faster if you had many mods installed before starting over.
    • NPC item name structure has been compacted to match their file root name.
    • File Addition mods (Mat-Add/Texture-Add) can now be properly disabled/enabled.
    • Large Modpack imports are ~10% faster now. Hooray!
    • There is now an automatic emergency index backups restore function, should the index files be broken to the extent TexTools cannot start up normally.
  • BUGFIXES

    • Fixed an issue with FBX import where normals could be calculated improperly if the base mesh had a global level rotation.
    • Fixed an issue with MatAdd materials sometimes being named with NPC item names.
    • Fixed an issue with Accessory models sometimes refusing to import when they were already modded.
    • Fixed an issue with Texture files not being exported properly with model exports when the textures were cross-racial reference.
    • Fixed multiple low-level issues which could result in Index/Dat corruption, particularly when attempting to disable/enable/add/delete mods while the game was running.
    • Fixed multiple issues throughout the application with external assets being un-findable due to improper Working Directory values with some user setups.
    • Fixed various issues with the Model Viewer being unable to display certain items.
  • OTHER

    • You will now see a [Cache Queue] notification in the bottom left of TexTools. This data is used to power some of the new displays in the modpack menus. You can still do everything as normal in TexTools and FFXIV while it's working, just know that some data may be missing on the ModPack screens until it's done.
  • This will be the last major patch to include any DAE support. DAE-based functionality will be removed next major patch.

  • KNOWN ISSUES
    • Standard Modpack Creator does not include Left Ring Models in Ring exports.
      • This can be remedied by selecting the Left Ring manually in the Sets list in addition to the normal ring.
    • Certain offhand items do not display their textures/materials in the textures tab.
      • These items use their associated Main Hand item's textures/materials.