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FFXIV_TexTools_v2.1.0.0

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@KoraLyn KoraLyn released this 22 Jul 09:46
· 1723 commits to master since this release

v2.1.0.0
Bugfixes:

  • Fixed Specular textures sometimes being ignored when added via the Material Editor.
  • Fixed an issue with the Material Editor sometimes improperly linking textures together when creating a new material.
  • Fixed a rare issue in which files were not being fully decompressed during file reading.
  • Fixed issues with Simple Modpack Creator creating modpacks with an incorrect number of mods.
  • Fixed issues with the Simple Modpack Creator de-selecting items when the search box was used.
  • Fixed an error where mods would be partially (but not fully) disabled when attempting to disable them with FFXIV open.
  • Fixed some startup errors with invalid game directories/settings files.
  • Fixed localization and startup errors with the Korean & Chinese clients.
  • Fixed issues with ProblemChecker reporting progress incorrectly.

New Features:

  • 3D Model Import has been overhauled, and now uses a completely new UI/Structure
    • .FBX Import/Export support added.
      • This enables more consistent support for Blender, Maya, and other 3D modeling tools alongside 3DS Max.
    • Internal .DB Import/Export support added.
    • Shape Data can now be individually removed (rather than all at once)
    • You can now edit model attributes of the current model without having to first export a copy of it.
    • Group and Part names are now shown in the model editor dialog
    • Model Attributes can now be added by their internal name or nice/human name.
    • A new set of model-level toggles has been added on the initial import menu.
    • Attribute Names have been cleaned up and simplified.
    • Human-readable shape data names are now available.
    • Custom Importer/Exporter support is now available (See the Dev Room for details)
  • Various Mount, Monster, and Furniture item's 3D Models that were not editable before are now editable / will no longer crash FFXIV or Textools.
  • There are now more color customization options available in the Customize menu.

Other:

  • Github links throughout the application have been updated.
  • FBX Licensing info has been added to the About dialog.
  • Significantly improved loading time and performance of the simple modpack importer screen when large amounts of mods are being imported.
  • The 3D Model Viewer now properly respects changes to material shaders.

Legacy / Known Bugs:

  • DAE Export is currently still available, but will be removed in the near future.
    • DAE Import will remain for the foreseeable future as a legacy item, but it will receive no/limited updates or new features.
  • DAE Export does not export textures with the model.
  • DAE Import does not carry through Mesh Group names into the import dialog.
  • Old DAE imports have their units/sizing set improperly, and may import at improper sizes.
  • There is an option to correct this in the model editor screen.
  • Furniture models may import with the incorrect material applied in select cases.