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Event
While most skill's execution is instant, blade slicing through flesh, biting teeth, some skill does not show its effects at its execution, such as firing an arrow. When a character fired an arrow, he is free to do his own action while the arrow is still flying through the air, the arrow here would be an event. Some skills instead of dealing damage instantly, would create an event with a timer. An event is no different than a skill execution, it may be parried, dodged or blocked, only at its execution.
While events don't usually deal much damage, skills that create events typically have very fast cool down, allowing the user to attack the target again, overwhelming it.
######Example 1: After Bob's fire arrow skill executes, a "Fire arrow" event is created and will execute (or arrive) at Alice in 0.5 seconds, Bob then proceeds to load the skill slash towards Alice, Alice now has to face both Bob's arrow, which will arrive in 0.4 seconds and his slash in 0.8 seconds.
######Example 2:
After firing a high accuracy homing bolt towards Alice, Mage Bob then proceeds to load the skill Stab. If Alice choose to block the bolt, she will be hit by Bob's stab, and if she chooses to dodge the stab, the homing bolt will still hit her.
However, Alice can still use an intercept skill to creates missile (events) that intercept the bolt, then proceed to sidestep Bob's stab.