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This game was inspired by Iyouboushi's mIRC BattleArena bot - https://github.com/Iyouboushi/mIRC-BattleArena
###Overview Its more or less a dungeon crawling game, you fight monsters and procceeds to the lower floors.
###Combat System The combat system is much more dynamic than the traditional turn-based game. Instead of having each side takes turn one after another, Mango RPG uses a continuous timeline. For example, in 2 seconds, one character can use 3 fast skills where areas another can use 1 slow skill.
###Skill Skills are what the character use mainly in battle, even normal attacks are skills. A skill is composed of one or many steps, each step is independent and can be cancelled/interupted at anytime.
###Event While most skill's execution is instant, blade slicing through flesh, biting teeth, some skill does not show its effects at its execution, such as firing an arrow or throwing a grenade. When a character fired an arrow, he is free to do his own action while the arrow is still flying through the air, the arrow here would be an event.
###Stats
hp - your health
mp - mana
sp - stamina
bal - balance determines some skills's damage, it also prevent your skills from being interrupted. When its below 10%, you have a chance of receiving the knockdown status when attacked
str - increase damage of melee and bow attacks, also determines parry success chance
int - increase damage of magic attacks
dex - increase accuracy
agi - decrease skills load/execution/cooldown time, decrease enemy accuracy when attacking you
def/magicdef - the damage you received is first subtracted by your defense
prot - after defense is subtracted, its reduced by % of your protection, also reduces the chance of receiving a critical hit by prot*2 %.
See the link for more.