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This repository has been archived by the owner on Jan 18, 2022. It is now read-only.

Releases: Rughalt/D35E

Version 0.87.16

06 Jan 09:56
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Bug Fixes

  • #220 - Carrying capacity calculation and Str enhancement
  • #218 - Items in Container and Inventory Value
  • #224 - Formula for Inspire Courage produce wrong progression
  • #225 - Saving Throws

Version 0.87.15

04 Jan 16:09
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Bug Fixes

  • Missing UIDs
  • Missing images

Version 0.87.14

04 Jan 16:01
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Bug Fixes

  • #213 - Saving throws not including bonuses
  • #212 - Game Master Tools Icon is visible to Players
  • Fixed actors with containers misbehaving

Version 0.87.13

04 Jan 09:13
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SRD

  • Fixed Bugbear, Lacedon, Ghoul, Dire Rat, Thoqqua, Water Mephit, Ghast, Ogre, Ogre Mage
  • Fixed Monk entry

Features

  • Moved inventory from tabs to separated list, improved in-place add overlay

Bug Fixes

  • #206 - Armor Check penalty on Swim Skill should be doubled Bug
  • #115 - Monk's and regular unarmed strike
  • #130 - SRD Monk issues
  • #209 - Arcane Trickster Prestige Class issues
  • #208 - Class Features do not display properly
  • #200 - Ability damage modifications apply correct carry weight ranges, but it does not apply related maluses until you modify the inventory
  • #191 - Set buff "x" field data.level to random Value
  • #170 - Fast Clicking breaks how Full attack should work
  • #90 - Make all bonuses showed for attack bonuses fields on mouse over.
  • #184 - Ranger doesn't have armor and weapon proficiencies
  • #201 - HP reg and Buff lost while rest
  • #199 - Apply half Damage and the Chatcard

Version 0.87.12

02 Jan 11:26
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SRD

  • Implemented Improved Critical, Epic Weapon Focus, Multiweapon Fighting, Multiattack
  • Implemented automatic ability modifier change for creatures with one natural attack
  • Reimported monsters from SRD

Features

  • Saving Throws system rework
    • Saving Throw Combat Modifiers (working like attacks and AC combat modifiers)
    • Saving Throw common types (Will/Reflex/Fortitude Negates or Half) with possibility of assigning different Ability modifier to roll
  • Added featSpellDCBonus combat change that raises spell DC
  • Attacks created from unidentified weapons now create attacks with base weapon stats
  • New interface for adding items on character sheets

Bug Fixes

  • Magic Items abilities not resetting on rest
  • Item Type and Action Type in Combat Changes have more meaningful names now.
  • Bag of Holding (and similar items) now correctly do not count content weights to Character carrying weight
  • #177 - Skill points now correctly calculate for cross and non-class skills
  • #179 - Skill points now correctly reset after reducing them to 0 in level up data.
  • #176 - Ability damage correctly changes carry weight
  • #185 - Disabled abilities disappear from Class Progression table
  • #194 - Input for sub-skill name now takes all available space
  • #169 - Wrong special action order in spell fixed
  • #62 - Swarms have correct token size

Version 0.87.11

19 Dec 18:16
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Bug Fixes

  • Wrong compendium links in sidebar
  • Fixed bug with opening Level Up Data window when no Bonus Skill Points counter existed

Version 0.87.10

19 Dec 13:19
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Features

  • Automated AC checking when applying damage
    • Added support for Optional AC modifiers, added Optional AC modifiers to feats in compendium
  • Fortification - keeping information about fortification critical hit immunity
    • Automatically resolved on Apply Dialog critical hit check
    • Possibility to add via changes
    • Implemented in all Racial HD and Templates in Compendium, added to Fortification enhancement
  • Accessible color scheme (enabled by default by mistake - you can turn it off in system settings)

Changes

  • Added new Sneak Attack class feature that uses Combat Changes mechanism. It will replace old one on chars on update.
  • Added new Turn/Rebuke undead feature (to allow non-standard Turn/Rebuke creatures in future). It will be added to chars on update.

Bug Fixes

  • Fixed rolling skills from summary tab on Character sheet
  • Fixed some icons having ".PNG" file extension instead of ".png"
  • Fixed classes/races with EL set to empty breaking Exp calculation
  • Fixed domain spell slot assignments
  • Fixed class skills/non-class when using level progression
  • #162 - Token light radius fixes
  • #168 - Added Change target for Touch AC
  • #166 - +1 Armor Enhancement correctly adds +1 by default
  • Other minor fixes

Version 0.87.9

12 Dec 11:43
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Features

  • Add Healing damage type that always applies healing

Bug Fixes

  • Make spell use slot after casting them
  • Fix Ray measure template

Version 0.87.8

12 Dec 10:08
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SRD

  • Added most basic Templates (except Lycanthrope)
  • Added basic support for Domains and Spell Schools (spell list, description)
  • Added short spell descriptions to all Spells and Powers
  • Added spell list for Psychic Warrior

Features

  • Damage Types implementation with Resistances and Damage Reduction
    • You can now set complex Damage Reduction schemes and Energy Resistances
    • Weapons can be set to use correct Damage types on Attacks (with simple mapping provided for existing attacks).
    • Ability to create custom Energy types for damage
    • Automatic DR/ER resolving when using Apply Damage functionality
    • Basic Material support for Weapons (you can find basic materials in Materials Compendium)
    • Warning! Old Damage Reduction and Energy Resistances will not be migrated automatically to new version! You have to do it manually.
  • Spell School and Domain Support
    • Added support for Spell School and Domain slot for classes that support it
    • Spells from Spell School or Domain have their own spell slot that does not use slots for normal spells.
    • Warning! Classes that were added to characters before this udate will net to have the option "Has special spell slot (Domain/School)" enabled manually
  • Template support
    • Added special class type "Template", that has its level automatically set to actor HD
    • Most of the templates are drag-and-drop, with only very complex ones needing manual character alteration

Quality of Life Improvements

  • Spells now display short description in the spell list (this can be turned off in options)
  • More links to the compendium on character sheet to ease access to pre-generated data
  • Skill screen has been reworked to better show which skills have ranks, which require training and more

Bug Fixes

  • Fixed enhancements to be in line with new Damage Types system
  • Changed how Undead 0 Constitution is handled by the system.

Version 0.87.7

22 Nov 13:51
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Bug Fixes

  • 0 Level spell no longer do not consume any uses
  • More fixes for time tracking in buffs
  • Wildshape and Dazzled condition modifiers removed from changes, ignored on all items