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This repository has been archived by the owner on Jan 18, 2022. It is now read-only.

Releases: Rughalt/D35E

Version 0.86.6

25 Oct 13:13
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Bug Fixes

  • #89 - Natural armor field missed in the NPC charlist
  • #91 - Grapple Modifier doesn't add up
  • #92 - Attack bonus/penalty for size is reverted for attack bonuses fields
  • #93 - Some monsters dragged from compendium can't be modified

Version 0.86.5

23 Oct 06:02
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Bug Fixes

  • #86 - Rolling grapple displays null in roll data
  • #85 - Add size modifiers to rolls for base Melee and Ranged attack
  • #84 - Cannot set Ability scores from Attribute tab
  • #83 - Add ability to toggle Class Features list under classes
  • #82 - Using ECL for XP count if Level Progression is disabled
  • #80 - Subskills do not work in Level Up Details
  • #78 - Gracefully fail if cannot migrate a pack
  • #79 - No scrollbars in default skin

Version 0.86.4

22 Oct 05:06
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0.86

SRD

  • Added Prestige Classes: Archmage, Assassin, Blackguard, Dwarven Defender, Eldricht Knight

Features

  • Added compatibility with 0.7.X series
  • Full Level Progression system rework:
    • Ability to set which Class Level was gained at which Character Level
    • Ability to set Hit Points per Level
    • Ability to set Skill Points per level
    • Compatibility with NPCs and old Characters (that will use simple progression system)
  • Theme redesign, theme now enabled by default for new clients
  • New change type: BAB
  • Support for new 0.7.X series lighting effects
    • New lighting options for items
  • Ported Vision Permission dialog from PF1
  • Added ability to add custom class features when using special World Compendium

Bug Fixes

  • Fixes loading characters that had no Prestige Caster Level
  • #61 - Fixed Ranger class Favorite Enemy
  • #57 - Add possibility to give bab in the changes tab
  • #63 - Monsters didn't get feats every 3 levels
  • #60 - Spellslots tables are wrong
  • #64 - Class details break when selecting None as saving throw progression.
  • #58 - Damage value doesn't overriding
  • #59 - Power attack not working properly
  • #75 - Fighter didn't get bonus feat at lvl 1
  • #77 - Fixed Ranger class Favorite Enemy

Version 0.85.4

08 Oct 04:49
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Features

  • #55 - Updated French translation by @red5h4d0w
  • Updated Class Abilities/Features rendering style

Bug Fixes

  • Fixed regression caused by displaying damage type for typeless damage

Version 0.85.3

07 Oct 12:14
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SRD

  • Finished Base classes implementation
  • Added Base classes descriptions and art

Features

  • Onboarding/Tutorial for new players
  • Automatic Class Features adding and removing
  • Automatic Spell slot calculation
  • Ability to set up spellbook from Class
  • Point-Buy system based on Pathfinder 1 rules - ported from PF1

0.84.2

16 Sep 16:34
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SRD

  • Added various missing Enhancements from SRD

Features

  • Added ability to use Magic Item Abilities directly from Char Sheet
  • Added ability to create Enhancements from Spells and Buffs

Version 0.84.1

13 Sep 09:35
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SRD

  • Additional Spells have full implementation, thanks to BixSexy#9434
  • Base Weapon and Armor Enhancements
  • Specific Magic Weapons and Armor updates
    • Specific Shields - added abilities and enhancements
    • Specific Weapons - added abilities and enhancements

Features

  • Enhancement support
  • Base feats for attack rolls
    • Power Attack (this also fixed #39)
    • Manyshot and Greater Manyshot
    • Rapid Shot
  • Two-Weapon Fighting support for attack rolls
    • Automatic penalty application
    • Automatic additional attacks for Greater and Improved Two-Weapon Fighting Feats
  • Ability to set damage type on Ammunition

Bug Fixes

  • Fixed Ammunition Bonus Damage being incorrectly added to damage roll.
  • #52 Randomize HP rolls up to HD sides instead of levels

Version 0.83.5

31 Aug 04:34
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SRD

  • Fixed imported spells/powers with added fixes by BixSexy#9434
  • Fixed some monster import rules and added monster images/tokens

Features

  • Reduced module size by reducing icons size to 128x128
  • Moved Create Attack button on Weapon details screen to front
  • Spells automatically set correct level when dropping on spellbook with class set up

Bug Fixes

  • Multiple rolls with Dice So Nice! do not longer occur.

Version 0.83

23 Aug 07:59
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0.83

SRD

  • Monster compendium
  • Fixes for Racial HD compendium
  • Conditions compendium

Features

  • Shapechange feature - access it on Buff - Shapechange tab. Create shapechange buffs by dragging NPC Actors into character sheet.
    • Wildshape - melds used items and attacks, copies natural attack of monster and sets abilities
    • Polymorph - melds natural attacks, copies natural attack of monster and sets abilities
    • Alter self - changes appearance
  • #15 - Rolling NPC Hit Die

Bug Fixes

  • Golem bonus HP now depends on size
  • Undead HP and Fortitude are no longer calculated using their Charisma modifier anymore
  • Sped up container updates
  • #33 - Conditions Compendium using Pathfinder conditions not 3.5
  • #34 - Racial HD compendium bugs
  • #32 - Bonus PowerPoints doesn't acount for item/custom racial Ability Score modifiers
  • #35 - Rogue class calculates sneak attack damage based on char level instead of rogue level
  • #36 - Turn Undead Uses doesn't calculate correctly
  • #38 - Revealing details for unidentified items

Version 0.82

11 Aug 11:36
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Link to release system.json: https://raw.githubusercontent.com/Rughalt/D35E/0.82/system.json

SRD

  • Fixes for Base Classes implementation (Paladin, Barbarian, NPC classes)
  • Added Soulknife special abilities
  • Converted Backpacks etc. to Containers
  • Added Magic Items from SRD - currently description and typing, no special properties

Features

  • Container item type and ability to assign items to containers (with support for Bags of Holding)
  • Toggleable custom skin for Foundry VTT
  • Application of Attack damage/Special buffs for targeted tokens
  • Ported spell- and power-based consumable creation from PF1

Bug Fixes

  • #19 - Armor doesn't have option for Masterwork bug
  • #21 - sizeRoll() given static value instead variable when creating an attack
  • #13 - Missing input for Ammo Bonus Damage formula
  • #23 - Applying a race from the compendium places a large color box on the NPC sheet in place of name or avatar
  • #20 - Attacks created from weapons are created as Ranged Weapon Attacks.
  • #22 - sizeRoll() increases the d4 and d6 by 2 steps instead of 1
  • #16 - Missing Grapple box on Player character sheet
  • #17 - Changes tab still references CMB/CMD no way to add to Grapple
  • #14 - Grapple size modifier uses PF vales not 3.5
  • #8 - Class Compendium bugs
  • #25 - Damage bonus applied twice if more than one type of damage is present
  • #24 - Skill roll-up on character sheet doesn't show specialized skills