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Fixed a big issue with EET compatibility where the mod was adding extraneous lines to the dialogue lookup tables
Fixed bug with an interjection into Korax's dialogue that could cause Dave to leave or go hostile
Like other BGEE-only NPCs the crew will now leave when the party transitions to Siege of Dragonspear, specifically after completing the opening SoD dungeon
Fixed a lag bug in Durlag's Tower caused by a variable not compiling properly in the script. Found and fixed two similar but smaller issues.
Added some failsafes to Sigurd's crew in case they don't properly transfer areas in a cutscene
Made item descriptions better fit in the existing game style guide, e.g. EE vs. the originals
Sorted some minor technical issues where creatures (primarily in Tutu) were using items and scripts from the BG2 part of the game. The most noticeable part of this for the player would be items from the creatures in the mod would not stack with other items in the game.
Minor fixes to items
Cleaned up scripts being compiled and left unused in the override folder
General overall modernization
Updated BGEE/EET/BGT/Tutu compatibility libraries
Added Project Infinity hooks
Created translation (tra) files for translators. Now all you need to do is go through the 130,000 words...