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v4 prep
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CamDawg committed Jan 27, 2025
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38 changes: 24 additions & 14 deletions glamnpcpack/readme-glamnpcpack.html
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<link rel="stylesheet" href="style/g3readme_cam_022916.css" type="text/css" />
<link href="style/g3icon.ico" rel="icon" type="image/bmp" />
<style type="text/css">
div.glamport {float:left; padding:10px;}
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</head>
<body>
Expand Down Expand Up @@ -174,8 +179,9 @@ <h3> <a id="contents_moidre" name="contents_moidre"></a>Moidre</h3>
<strong>CHA</strong> 6<br />
<strong>Proficiencies:</strong> War Hammer, Sword &amp; Shield Style</p>
</div>
<p><em>&quot;Nobody expects priests to care for anything besides what their god cares about. Strange, that. You hang a symbol around your neck, cast a few healing spells, and everyone suddenly forgets you're a person.&quot;</em></p>
<p>When asked about his past, Dave chuckles and says it's not the past you should be interested in, but the present. Born to a single mother in a quiet village, Dave seems to have joined the church of Talos on a whim, for there was no outside force, nor troubled childhood, nor deranged power-hunger to compel him. Despite this, he expresses no doubts or regrets over his chosen path, and refuses to be swayed from it.</p>
<p> <em>&quot;Violence is a fact of life, war is a corpse mill, and blood is red juice that stains. I won't put out my eyes to see glory where there is none.&quot;</em></p>
<p> When asked about her past, Moidre says little, which you've quickly come to realise is normal for her. Her helmet, which she refuses to remove even when ordered, hides her countenance from the world, and her voice rarely wavers from its flat inflection, making her as easy to engage with as a brick; however, her intense discipline marks her as something more than common sellsword. </p>
<p>Note: Dwarven Defender is an Enhanced Edition-only kit. Moidre will be an un-kitted fighter in BGT or Tutu games. </p>
<hr style="clear:both; visibility:hidden;" />
</div>
<div class="ribbon_rectangle_h3">
Expand Down Expand Up @@ -222,6 +228,7 @@ <h3> <a id="contents_flara" name="contents_flara"></a>Flara</h3>
</div>
<p><em>&quot;Perhaps there are beings as wise as dragons, or as strong, or as majestic, but never all three. We are second to gods, and only some even then.&quot;</em></p>
<p>Before you even had the chance to ask about her past, Flara insisted she was once a powerful red dragon, who is now trapped in human form. This may be true, or it may not; she can offer no concrete explanation for how such a predicament came about, nor does she recall much of her time before it. Nevertheless, the air around her ripples with heat, and her fiery breath is difficult to argue with, though not as much as her temperament.</p>
<p>Note: Dragon Disciple is an Enhanced Edition-only kit. Flara will be an un-kitted sorcerer in BGT or Tutu games. </p>
<hr style="clear:both; visibility:hidden;" />
<h3>Where do I find them?</h3>
<ul>
Expand Down Expand Up @@ -295,12 +302,15 @@ <h2>Version History</h2>
<div class="ribbon_triangle_h2-l"></div>
<div class="ribbon_triangle_h2-r"></div>
<div class="section">
<p><strong>Version 4 - January 23, 2025</strong></p>
<p><strong>Version 4 - January 27, 2025</strong></p>
<ul>
<li>Fixed a big issue with EET compatibility where the mod was adding extraneous lines to the dialogue lookup tables</li>
<li>Fixed bug with an interjection into Korax's dialogue that could cause Dave to leave or go hostile</li>
<li>Like other BGEE-only NPCs the crew will now leave when the party transitions to Siege of Dragonspear, specifically after completing the opening SoD dungeon</li>
<li>Fixed a lag bug in Durlag's Tower caused by a variable not compiling properly in the script. Found and fixed two similar but smaller issues. </li>
<li>Added some failsafes to Sigurd's crew in case they don't properly transfer areas in a cutscene</li>
<li>Made item descriptions better fit in the existing game style guide, e.g. EE vs. the originals</li>
<li>Sorted some minor technical issues where creatures (primarily in Tutu) were using items and scripts from the BG2 part of the game. The most noticeable part of this for the player would be itemsfrom the creatures in the mod would not stack with other items in the game. </li>
<li>Sorted some minor technical issues where creatures (primarily in Tutu) were using items and scripts from the BG2 part of the game. The most noticeable part of this for the player would be items from the creatures in the mod would not stack with other items in the game. </li>
<li>Minor fixes to items</li>
<li>Cleaned up scripts being compiled and left unused in the override folder</li>
<li>General overall modernization</li>
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4 changes: 3 additions & 1 deletion glamnpcpack/setup-glamnpcpack.tp2
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BACKUP ~weidu_external/GlamNPCPack/backup~
SUPPORT ~https://www.gibberlings3.net/forums/forum/186-glams-npc-pack/~

VERSION ~v4~

ALWAYS // why is there an always block in a one compoennt mod? don't ask questions.

ACTION_IF ((FILE_EXISTS ~dlc/sod-dlc.zip~) OR (FILE_EXISTS ~sod-dlc.zip~)) THEN BEGIN
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ACTION_IF FILE_EXISTS_IN_GAME ~bdintro.bcs~ BEGIN // SoD scripting

COPY ~glamnpcpack/script/bdintro.baf~ ~glamnpcpack/script/bdintro.baf~
COPY ~glamnpcpack/script/bdintro.baf~ ~glamnpcpack/script/bdintro.baf~ // blanks override scripts, could also blank J dialogue like other NPCs
READ_ASCII 0x00 bdintro (SOURCE_SIZE) // read entire file into bdintro var
COPY_EXISTING ~bdintro.bcs~ ~override~
DECOMPILE_AND_PATCH BEGIN // insert above dynaheir
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2 changes: 1 addition & 1 deletion package_mod.bat
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Expand Up @@ -6,7 +6,7 @@ call "%~dp0..\ModPackaging\utilities\ie_games.bat"

REM /* MODIFY: set the values of the 3 variables below to reflect the current mod version */
set "mod_name=Glam's NPC Pack"
set mod_version=v3.1
set mod_version=v4
set mod_folder=glamnpcpack

REM /* MODIFY: list here which IE games the mod is compatible with, from this list of possibilities: */
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