Releases: Gibberlings3/Glam-NPC-Pack
Releases · Gibberlings3/Glam-NPC-Pack
Version 4
- Fixed a big issue with EET compatibility where the mod was adding extraneous lines to the dialogue lookup tables
- Fixed bug with an interjection into Korax's dialogue that could cause Dave to leave or go hostile
- Like other BGEE-only NPCs the crew will now leave when the party transitions to Siege of Dragonspear, specifically after completing the opening SoD dungeon
- Fixed a lag bug in Durlag's Tower caused by a variable not compiling properly in the script. Found and fixed two similar but smaller issues.
- Added some failsafes to Sigurd's crew in case they don't properly transfer areas in a cutscene
- Made item descriptions better fit in the existing game style guide, e.g. EE vs. the originals
- Sorted some minor technical issues where creatures (primarily in Tutu) were using items and scripts from the BG2 part of the game. The most noticeable part of this for the player would be items from the creatures in the mod would not stack with other items in the game.
- Minor fixes to items
- Cleaned up scripts being compiled and left unused in the override folder
- General overall modernization
- Updated BGEE/EET/BGT/Tutu compatibility libraries
- Added Project Infinity hooks
- Created translation (tra) files for translators. Now all you need to do is go through the 130,000 words...
Version 3.1
Version 3.1 prevents Vynd, Dave, Flara and Moidre from leaving due to reputation in BG:EE, as intended from the very beginning.
Version 3
Version 2
- Added new voice set for Littlun
- Fixed a conflict issue with Imoen's banter file in Tutu/BGT games
- Fixed an issue causing Tenya not to become neutral again with Littlun in the party
- Fixed an issue causing Pam's Bastard Sword to disappear on use
- SoD combat scripts will no longer be installed on non-EE games