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Misc FAKE fixes #1783
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Misc FAKE fixes #1783
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Original file line number | Diff line number | Diff line change |
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@@ -86,9 +86,7 @@ void BgAstrBombwall_InitCollider(ColliderTrisInit* init, Vec3f* pos, Vec3s* rot, | |
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for (i = 0; i < init->count; i++) { | ||
for (j = 0; j < 3; j++) { | ||
//! FAKE: | ||
// https://decomp.me/scratch/JrEnl | ||
Matrix_MultVec3f(&(init->elements + i)->dim.vtx[j], &sp54[j]); | ||
Matrix_MultVec3f(init->elements[i].dim.vtx + j, &sp54[j]); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Looks better (though might still be considered a fake). Note this matches what was already in |
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Math_Vec3f_Sum(&sp54[j], pos, &sp54[j]); | ||
} | ||
Collider_SetTrisVertices(collider, i, &sp54[0], &sp54[1], &sp54[2]); | ||
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@@ -188,8 +188,10 @@ void EnKakasi_Init(Actor* thisx, PlayState* play) { | |
i = 0; | ||
csId = this->picto.actor.csId; | ||
while (csId != CS_ID_NONE) { | ||
//! FAKE: | ||
csId = CutsceneManager_GetAdditionalCsId(this->csIdList[i] = csId); | ||
// clang-format off | ||
this->csIdList[i] = csId; \ | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Perhaps still a fake, but I prefer this over what it was. Possibly a macro of some kind? |
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csId = CutsceneManager_GetAdditionalCsId(csId); | ||
// clang-format on | ||
i++; | ||
} | ||
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Note I just removed the fake label here as I actually don't think this is a fake.