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Ceres, Eris, Ice, Rocks, and the Kuiper Belt #193
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Ceres, Eris, Ice, Rocks, and the Kuiper Belt #193
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Beautiful.
Given that water is one of the most important things for early space travel (source of water, oxygen, hydrogen, and thus all the core requirements to breath, drink, and produce energy!), it's a travesty it wasn't already a mineable resource. I haven't been able to actually review this properly, just wanting to state that I approve of it in concept, and the pictures look good. |
Co-authored-by: Zitchas <[email protected]>
Content (Artwork)
Note: This is #192 but github was complaining about my use of the ∆ character so I renamed the branch, which apparently auto-closed the PR
Summary
Visit all three dwarf / historical planets! Eris is uninhabited, but Ceres boasts a tiny outfitter and a friendly cantina.
Mine for ice! It's worth less than silicon sure but it sure is pretty! On display now in the Kuiper Belt! The outfit description is quoting @Zitchas
Get confounded by useless rocks! They use the same sprite as the tileable ones and take forever to destroy, so you should catch on you're supposed to mine others. They share the same name as the tileable ones, too, so you can easily convert or copy some or all of a tiled system to having belts,
Also fixed Pluto's images.
Screenshots
Usage examples
Say your system has
asteroids "large metal" 1 1.5554
If you want to convert that to a belt, all you need do is define a
belt
, and then change the above line to:minables "large metal" 1 1.5554
Although you'll want to multiply the values by 10 or 100 in order for them to show up and act similarly:
minables "large metal" 100 15.554
Testing Done
Shooting up, harvesting, and selling asteroids
Not Done But Can be Done in Another PR Later:
Artwork Checklist
(If any artwork was added or changed by this PR, the following must be provided.)
ice 2x and xcf.zip