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Revamped Combat 1.6

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@catsmackaroo catsmackaroo released this 11 Oct 14:32
· 13 commits to main since this release
d8423fc

Most of this is subject to change shortly. This update features optimizations & improvements to balancing, installation, features, & animations.

Changelog

Main

  • Improved installation process, making things much easier.
  • This project will partially utilize FusionFix’s overloader.
  • Blood enhancements. This includes visible bleeding/blood drool, variety, & increased visuals. Inspired by Blood Overhaul IV. The effects are mostly minor.
  • Furthered weapon spawns for pedestrians. This includes more spawns for the UZI, Wooden Bat, SPAS-12, & more.
  • Removed extras “Crosshair” & “Vehicle Destruction Improvements.” If you’d still like them, get them from the previous 1.5 release.
  • Balancing Tweaks - Nerfed most IV weapons. Buffed most TLAD weapons. IV snipers now have armor penetration as well as IV throwables (e.g objects & grenades.)
  • Vehicles have been tweaked. Health boosts & higher deformation.

Misc

  • Returned Assault Rifle drive-by with convertibles by donnits.
  • The MP5 fire-rate is now fixed for drive-by.
  • The Sawn-off is no longer so unresponsive.
  • Improved compatibility guide a lot. Added new links for the tools via mirrors. Also added a list of what files do what & which features they relate to.
  • Minor bug fixes
  • Minor RPG tweaks
  • Tweaked most shotgun firerates
  • Adjusted addon weapon max ammo count