Revamped Combat 1.6
Pre-release
Pre-release
Most of this is subject to change shortly. This update features optimizations & improvements to balancing, installation, features, & animations.
Changelog
Main
- Improved installation process, making things much easier.
- This project will partially utilize FusionFix’s overloader.
- Blood enhancements. This includes visible bleeding/blood drool, variety, & increased visuals. Inspired by Blood Overhaul IV. The effects are mostly minor.
- Furthered weapon spawns for pedestrians. This includes more spawns for the UZI, Wooden Bat, SPAS-12, & more.
- Removed extras “Crosshair” & “Vehicle Destruction Improvements.” If you’d still like them, get them from the previous 1.5 release.
- Balancing Tweaks - Nerfed most IV weapons. Buffed most TLAD weapons. IV snipers now have armor penetration as well as IV throwables (e.g objects & grenades.)
- Vehicles have been tweaked. Health boosts & higher deformation.
Misc
- Returned Assault Rifle drive-by with convertibles by donnits.
- The MP5 fire-rate is now fixed for drive-by.
- The Sawn-off is no longer so unresponsive.
- Improved compatibility guide a lot. Added new links for the tools via mirrors. Also added a list of what files do what & which features they relate to.
- Minor bug fixes
- Minor RPG tweaks
- Tweaked most shotgun firerates
- Adjusted addon weapon max ammo count