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Releases: catsmackaroo/RevampedCombat

Revamped Combat 1.6

11 Oct 14:32
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Revamped Combat 1.6 Pre-release
Pre-release

Most of this is subject to change shortly. This update features optimizations & improvements to balancing, installation, features, & animations.

Changelog

Main

  • Improved installation process, making things much easier.
  • This project will partially utilize FusionFix’s overloader.
  • Blood enhancements. This includes visible bleeding/blood drool, variety, & increased visuals. Inspired by Blood Overhaul IV. The effects are mostly minor.
  • Furthered weapon spawns for pedestrians. This includes more spawns for the UZI, Wooden Bat, SPAS-12, & more.
  • Removed extras “Crosshair” & “Vehicle Destruction Improvements.” If you’d still like them, get them from the previous 1.5 release.
  • Balancing Tweaks - Nerfed most IV weapons. Buffed most TLAD weapons. IV snipers now have armor penetration as well as IV throwables (e.g objects & grenades.)
  • Vehicles have been tweaked. Health boosts & higher deformation.

Misc

  • Returned Assault Rifle drive-by with convertibles by donnits.
  • The MP5 fire-rate is now fixed for drive-by.
  • The Sawn-off is no longer so unresponsive.
  • Improved compatibility guide a lot. Added new links for the tools via mirrors. Also added a list of what files do what & which features they relate to.
  • Minor bug fixes
  • Minor RPG tweaks
  • Tweaked most shotgun firerates
  • Adjusted addon weapon max ammo count

Revamped Combat 1.5

06 Oct 21:21
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Revamped Combat 1.4

06 Oct 21:27
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  • Optimizations - Restructured how the beta weapons are added, resulting in no more save corruption.
    This means users will have to adjust gta.dat.
    Wanna know why this prevents save corruption? Check out this great vid by @Golden Saddle.

  • EFLC Explosions - Yay! EFLC Explosives are now overhauled! The APC is the biggest change, it's much more like a tank now... perhaps a bit overkill, but TBoGT always has been.

  • Vehicle Health Fixes
    There were a dozen vehicles that were straight up invulnerable to guns... like the APC. It's fixed now.

  • Compatibility Guide - Added a text-based compatibility guide, which should help anyone who installs other big mods, whether it's Potential Grim, Liberty Rush, or Responsive Plus, compatibility should be possible for you.

  • Improved Cover System
    Turns out I'm a dumbass and didn't even put the proper cover system animations supposed to of been seen from the last update... so here they are, properly! Hopefully.

  • Improved Animations Pack - Yet again I'm a dumbass and didn't include all files from Improved Animations Pack. This means now EFLC will have improved animations.

  • EFLC Weapon Spawning - I've tweaked Extended Ped Pools to spawn some EFLC weapons naturally. This'll be continued in the future once I've done further testing

  • Balance Tweaks - AK47 shoots faster, Deagle & Snipers are no longer sh*te, Molotov is improved slightly, Gold UZI, LMG, & .44 Automag are overhauled (& overkill.)

  • (Optional) Added Vehicle Destruction Improvements - Inspired by this mod. It simply makes it so certain vehicle extras can be removed; the Forklift is a funny ! Try out the APC against police cars... watch them lights fly

Revamped Combat 1.3

06 Oct 21:38
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  • More Responsive Movement - Tweaked dozens of animations involving movement, resulting in more responsiveness. You may notice some animations look faster, which is what I did. Removed some end frames, sped up animations, that's it. The goal is to reduce that animation smoothing in the game, as it's a bit much. The main reason why I started this was due to the sh*tty cover system in the game, it's just too slow & sluggish. Unfortunately, this was weird and consistently resulted in bugs, so it was stripped down to what it could've been, if any more bugs are found it will most likely be removed. The difference is also minimal. Thankfully the cover system seems to be mostly bug-free. 
  • Explosions Overhaul - Kept the high range of explosions however reduced their speed, force, & damage. Most explosions also create fire in the area. So basically, the goal is to have explosions be a long-term threat, rather than a short-term one. Slow chain explosions are prominent! EFLC still remains somewhat untouched... improved EFLC support will eventually come
  • Added Improved Animations Pack by B Dawg - A previous required mod is now just added. This mod fixes & improves many things about the animations. Such as the firing delay with assault rifles & SMGs when drive-bying. It does some more stuff, I've also tweaked some animations for the Responsive Movement segment, that's why it's now just added in
  • Tweaked ExtendedPedPools by @ItsClonkAndre - Added more fire-y hobos. Added pumpshot for police. EFLC changes will come soon.
  • Improved Folder Structure - Added URLs to all credits, utilized mods, & requirements. Labelled with numbers so you can read everything better. 
  • Added RemoveWeaponsOnDeath script by @ItsClonkAndre - Does as the name says.
  • Update.img - The files typically inside of weapons.img or anim.img have been adjusted to update.img. In the future data files will be changed to this method, but it's a tedious process that I don't fully understand yet. Further documentation & support can be found on The GTA IV Modding Dictionary. If you have any questions or input regarding this, please leave it there.
  • (Optional) Added Blood Flash by @Internet Rob - Flashes red when the player is affected by health damage. I've tweaked it so it's far less extreme.
  • (Optional) Added Bullet Penetration by @Internet Rob - Now multiple materials can be shot through, even affecting the AI. Including but not limited to: Glass, wood, plastic, even rubber, & more. Two options included: Main & Minimal
  • (Optional) Improved Crosshair - Removes the armor indicators and changes the health one for a more RDR2-esque one. Hovering over critters will turn the crosshair into a red dot. Tweaked textures for better contrast. I'll have all crosshairs available optionally, even the original one that most probably don't know about.

Revamped Combat 1.2

06 Oct 21:42
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  • Addon Weapons - SPAS-12, Wooden Bat, & Pool Cue are now returned from the beta version of GTA IV. Naturally spawning amongst gangsters & the N.O.O.S.E thanks to ClonkAndre's IV SDK .NET script Extended Weapon Pools.
  • Crosshair Tweaks - The crosshair is now very different. Swapped locations between the health & armor, tweaked sizes for all weapons, and also tweaked colors for better contrast. Transparency has also been removed.
  • Explosion Tweaks - All explosions have been changed. There are now only 2 types of main explosions. Big & Small. This means there's less explosion variations. Both explosions have been tweaked for balance.
  • Minor helicopter defense tweaks

Revamped Combat 1.1

06 Oct 21:44
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  • Explosions Overhaul - Very chaotic explosions

Revamped Combat 1.0

06 Oct 21:46
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This only has gun tweaks, explosion tweaks, fix for TLAD street sweeper, & some weird Police combat shotty ASI. Not recommended.
The AK47 drive-bying feature for convertibles was also removed with this update.

Revamped Combat (BETA)

06 Oct 21:49
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Previously called "CatCombat", this is the absolute foundation of this project. A video documenting most of the tweaks can be found here (Mar 2021)