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Releases: alcatrazEscapee/ore-veins

Realistic Ore Veins 1.15.2-5.2.0

30 Jul 19:04
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Changes

Added the ability to create multiple vein types. This allows many more combinations of veins with nested types, blocks, etc. For more information and documentation on how to use this, see the readme

Also fixed (properly) an issue with dimension rules.

Realistic Ore Veins 1.15.2-5.1.5

01 Jul 23:15
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Changes

  • Fix possible ArrayOutOfBounds exception in cluster veins with low cluster count.
  • Add a uniform option to sphere veins.
  • Fix various broken things with predicate rules, which affected both biome and dimension rules. They should now work as intended and the readme has been updated to match the desired functionality.

A couple internal fixes such as properly registering the mod's Feature<?> was fixed. Many more test veins were added - unit tests are coming soon:tm:

Realistic Ore Veins 1.15.2-5.1.4

20 Jun 16:06
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Fix #52, Biome Tag rules now work correctly.

Realistic Ore Veins 1.15.2-5.1.3

26 May 12:32
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Some small bug fixes and misc. improvements.

  • Fixes #50, Actually implement the ignore_liquids option for indicators, and remove the ignore_vegetation. Indicators can now be configured to either spawn on top of water (world gen surface), or underneath it (ocean floor)
  • Fixes #45, Moved ore vein's removal of vanilla veins to DeferredWorkQueue for the current time. Hopefully this will stop concurrent modification errors during parallel mod loading for the time being, until there's a better solution.
  • very minor performance improvements with biome equality checks.

Realistic Ore Veins 1.15.2-5.1.2

17 May 23:45
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Two simple changes:

  • Properly fix block tags, and implement predicate based matching for stone states. This should function much better and allow tag and block mixing.
  • Removed default veins. Their main purposes was to provide a test set of veins for development, but every standard usage of this mod would have them disabled. And so with some newfound gradle magic, this mod now still has (a much larger) set of test veins for development, but they are geared towards that (because all of them generate colored wool). These veins will not be included in the shipped mod.

Realistic Ore Veins 1.15.2-5.1.1

27 Apr 14:51
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Performance Enhancements by changing the order of IWorld#getBiome calls. See #48.

Realistic Ore Veins 1.15.2-5.1.0

09 Apr 20:13
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A couple new configuration options.

  • Close #37, Added the origin_distance rule with various configuration options. Can be used to specify veins spawning at least or at most a specific distance away from the origin (wherever that is set to be, also is configurable)
  • Close #42, Tags already work as block entries (they have since 1.14). Added relevant information to the readme.
  • Close #44, Add the replace_surface indicator flag for when you want to, predictably, replace the surface instead of spawning indicators on top of it.

Realistic Ore Veins 1.15.2-5.0.1

09 Apr 01:48
494760c
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Updated to 1.15.2

  • All this should work as they have previously. Consult the Readme for configuration documentation.