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Add bxt_enable_big_map #500
Add bxt_enable_big_map #500
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Should this also check for IsInWorld?
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Would that make it not work until a server is started because the pointer is yet found? This big map works by changing deltas before starting the server. Delta (delta.lst) is loaded upon starting the game, not the server.
The
IsInWorld
function is auxiliary compared to delta change, it is more for a select few entities to behave in big map.There was a problem hiding this comment.
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I see