Skip to content

Commit

Permalink
added level0
Browse files Browse the repository at this point in the history
  • Loading branch information
rlatosky committed Sep 25, 2021
1 parent 1a2c9df commit 8cb5ac8
Show file tree
Hide file tree
Showing 12 changed files with 117 additions and 117 deletions.
34 changes: 17 additions & 17 deletions Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
@@ -1,17 +1,17 @@


[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default


[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Playground")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Playground")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PlaygroundGameModeBase")



[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default


[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Playground")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Playground")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PlaygroundGameModeBase")

6 changes: 3 additions & 3 deletions Config/DefaultGame.ini
Original file line number Diff line number Diff line change
@@ -1,3 +1,3 @@

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=69406C324E7F2EE4ADEBC1A74FF9D844

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=69406C324E7F2EE4ADEBC1A74FF9D844
Binary file added Content/Level0.umap
Binary file not shown.
Binary file added Content/Level0_BuiltData.uasset
Binary file not shown.
24 changes: 12 additions & 12 deletions Playground.uproject
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"FileVersion": 3,
"EngineAssociation": "4.27",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "Playground",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
{
"FileVersion": 3,
"EngineAssociation": "4.27",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "Playground",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}
28 changes: 14 additions & 14 deletions Source/Playground.Target.cs
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class PlaygroundTarget : TargetRules
{
public PlaygroundTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Playground" } );
}
}
// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class PlaygroundTarget : TargetRules
{
public PlaygroundTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Playground" } );
}
}
46 changes: 23 additions & 23 deletions Source/Playground/Playground.Build.cs
Original file line number Diff line number Diff line change
@@ -1,23 +1,23 @@
// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class Playground : ModuleRules
{
public Playground(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

PrivateDependencyModuleNames.AddRange(new string[] { });

// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");

// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class Playground : ModuleRules
{
public Playground(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

PrivateDependencyModuleNames.AddRange(new string[] { });

// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");

// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
12 changes: 6 additions & 6 deletions Source/Playground/Playground.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.

#include "Playground.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Playground, "Playground" );
// Copyright Epic Games, Inc. All Rights Reserved.

#include "Playground.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Playground, "Playground" );
12 changes: 6 additions & 6 deletions Source/Playground/Playground.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"

// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
10 changes: 5 additions & 5 deletions Source/Playground/PlaygroundGameModeBase.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.


#include "PlaygroundGameModeBase.h"

// Copyright Epic Games, Inc. All Rights Reserved.


#include "PlaygroundGameModeBase.h"

34 changes: 17 additions & 17 deletions Source/Playground/PlaygroundGameModeBase.h
Original file line number Diff line number Diff line change
@@ -1,17 +1,17 @@
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "PlaygroundGameModeBase.generated.h"

/**
*
*/
UCLASS()
class PLAYGROUND_API APlaygroundGameModeBase : public AGameModeBase
{
GENERATED_BODY()

};
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "PlaygroundGameModeBase.generated.h"

/**
*
*/
UCLASS()
class PLAYGROUND_API APlaygroundGameModeBase : public AGameModeBase
{
GENERATED_BODY()

};
28 changes: 14 additions & 14 deletions Source/PlaygroundEditor.Target.cs
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class PlaygroundEditorTarget : TargetRules
{
public PlaygroundEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Playground" } );
}
}
// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class PlaygroundEditorTarget : TargetRules
{
public PlaygroundEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Playground" } );
}
}

0 comments on commit 8cb5ac8

Please sign in to comment.