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rlatosky committed Sep 25, 2021
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14 changes: 14 additions & 0 deletions .gitignore
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Binaries
DerivedDataCache
Intermediate
Saved
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace
Empty file added Config/DefaultEditor.ini
Empty file.
17 changes: 17 additions & 0 deletions Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default


[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Playground")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Playground")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PlaygroundGameModeBase")

3 changes: 3 additions & 0 deletions Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=69406C324E7F2EE4ADEBC1A74FF9D844
13 changes: 13 additions & 0 deletions Playground.uproject
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{
"FileVersion": 3,
"EngineAssociation": "4.27",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "Playground",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}
3 changes: 3 additions & 0 deletions README.md
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# Playground

Developed with Unreal Engine 4
14 changes: 14 additions & 0 deletions Source/Playground.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class PlaygroundTarget : TargetRules
{
public PlaygroundTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Playground" } );
}
}
23 changes: 23 additions & 0 deletions Source/Playground/Playground.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class Playground : ModuleRules
{
public Playground(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

PrivateDependencyModuleNames.AddRange(new string[] { });

// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");

// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
6 changes: 6 additions & 0 deletions Source/Playground/Playground.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.

#include "Playground.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Playground, "Playground" );
6 changes: 6 additions & 0 deletions Source/Playground/Playground.h
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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"

5 changes: 5 additions & 0 deletions Source/Playground/PlaygroundGameModeBase.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.


#include "PlaygroundGameModeBase.h"

17 changes: 17 additions & 0 deletions Source/Playground/PlaygroundGameModeBase.h
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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "PlaygroundGameModeBase.generated.h"

/**
*
*/
UCLASS()
class PLAYGROUND_API APlaygroundGameModeBase : public AGameModeBase
{
GENERATED_BODY()

};
14 changes: 14 additions & 0 deletions Source/PlaygroundEditor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class PlaygroundEditorTarget : TargetRules
{
public PlaygroundEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Playground" } );
}
}

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