-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
0 parents
commit 1a2c9df
Showing
13 changed files
with
135 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
Binaries | ||
DerivedDataCache | ||
Intermediate | ||
Saved | ||
.vscode | ||
.vs | ||
*.VC.db | ||
*.opensdf | ||
*.opendb | ||
*.sdf | ||
*.sln | ||
*.suo | ||
*.xcodeproj | ||
*.xcworkspace |
Empty file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
|
||
|
||
[/Script/EngineSettings.GameMapsSettings] | ||
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default | ||
|
||
|
||
[/Script/HardwareTargeting.HardwareTargetingSettings] | ||
TargetedHardwareClass=Desktop | ||
AppliedTargetedHardwareClass=Desktop | ||
DefaultGraphicsPerformance=Maximum | ||
AppliedDefaultGraphicsPerformance=Maximum | ||
|
||
[/Script/Engine.Engine] | ||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Playground") | ||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Playground") | ||
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PlaygroundGameModeBase") | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
|
||
[/Script/EngineSettings.GeneralProjectSettings] | ||
ProjectID=69406C324E7F2EE4ADEBC1A74FF9D844 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
{ | ||
"FileVersion": 3, | ||
"EngineAssociation": "4.27", | ||
"Category": "", | ||
"Description": "", | ||
"Modules": [ | ||
{ | ||
"Name": "Playground", | ||
"Type": "Runtime", | ||
"LoadingPhase": "Default" | ||
} | ||
] | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
# Playground | ||
|
||
Developed with Unreal Engine 4 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
// Copyright Epic Games, Inc. All Rights Reserved. | ||
|
||
using UnrealBuildTool; | ||
using System.Collections.Generic; | ||
|
||
public class PlaygroundTarget : TargetRules | ||
{ | ||
public PlaygroundTarget( TargetInfo Target) : base(Target) | ||
{ | ||
Type = TargetType.Game; | ||
DefaultBuildSettings = BuildSettingsVersion.V2; | ||
ExtraModuleNames.AddRange( new string[] { "Playground" } ); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
// Copyright Epic Games, Inc. All Rights Reserved. | ||
|
||
using UnrealBuildTool; | ||
|
||
public class Playground : ModuleRules | ||
{ | ||
public Playground(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||
|
||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); | ||
|
||
PrivateDependencyModuleNames.AddRange(new string[] { }); | ||
|
||
// Uncomment if you are using Slate UI | ||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); | ||
|
||
// Uncomment if you are using online features | ||
// PrivateDependencyModuleNames.Add("OnlineSubsystem"); | ||
|
||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
// Copyright Epic Games, Inc. All Rights Reserved. | ||
|
||
#include "Playground.h" | ||
#include "Modules/ModuleManager.h" | ||
|
||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Playground, "Playground" ); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
// Copyright Epic Games, Inc. All Rights Reserved. | ||
|
||
#pragma once | ||
|
||
#include "CoreMinimal.h" | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
// Copyright Epic Games, Inc. All Rights Reserved. | ||
|
||
|
||
#include "PlaygroundGameModeBase.h" | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
// Copyright Epic Games, Inc. All Rights Reserved. | ||
|
||
#pragma once | ||
|
||
#include "CoreMinimal.h" | ||
#include "GameFramework/GameModeBase.h" | ||
#include "PlaygroundGameModeBase.generated.h" | ||
|
||
/** | ||
* | ||
*/ | ||
UCLASS() | ||
class PLAYGROUND_API APlaygroundGameModeBase : public AGameModeBase | ||
{ | ||
GENERATED_BODY() | ||
|
||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
// Copyright Epic Games, Inc. All Rights Reserved. | ||
|
||
using UnrealBuildTool; | ||
using System.Collections.Generic; | ||
|
||
public class PlaygroundEditorTarget : TargetRules | ||
{ | ||
public PlaygroundEditorTarget( TargetInfo Target) : base(Target) | ||
{ | ||
Type = TargetType.Editor; | ||
DefaultBuildSettings = BuildSettingsVersion.V2; | ||
ExtraModuleNames.AddRange( new string[] { "Playground" } ); | ||
} | ||
} |