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Zhao Wang
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Mar 1, 2013
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/bin/Debug/* | ||
*.exe | ||
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*.mdb |
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArrayJump", "ArrayJump\ArrayJump.csproj", "{CE6A6B77-EE1B-4285-9969-CC53DA893773}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x86 = Debug|x86 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{CE6A6B77-EE1B-4285-9969-CC53DA893773}.Debug|x86.ActiveCfg = Debug|x86 | ||
{CE6A6B77-EE1B-4285-9969-CC53DA893773}.Debug|x86.Build.0 = Debug|x86 | ||
{CE6A6B77-EE1B-4285-9969-CC53DA893773}.Release|x86.ActiveCfg = Release|x86 | ||
{CE6A6B77-EE1B-4285-9969-CC53DA893773}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(MonoDevelopProperties) = preSolution | ||
StartupItem = ArrayJump\ArrayJump.csproj | ||
EndGlobalSection | ||
EndGlobal |
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<Properties> | ||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" /> | ||
<MonoDevelop.Ide.Workbench ActiveDocument="ArrayJump/Problem.txt"> | ||
<Files> | ||
<File FileName="ArrayJump/Main.cs" Line="1" Column="1" /> | ||
<File FileName="ArrayJump/Problem.txt" Line="7" Column="33" /> | ||
</Files> | ||
<Pads> | ||
<Pad Id="ProjectPad"> | ||
<State expanded="True"> | ||
<Node name="ArrayJump" expanded="True"> | ||
<Node name="Problem.txt" selected="True" /> | ||
</Node> | ||
</State> | ||
</Pad> | ||
<Pad Id="ClassPad"> | ||
<State expanded="True" selected="True" /> | ||
</Pad> | ||
<Pad Id="MonoDevelop.Debugger.WatchPad"> | ||
<State /> | ||
</Pad> | ||
<Pad Id="ConnectionManagerPad"> | ||
<State selected="True" /> | ||
</Pad> | ||
</Pads> | ||
</MonoDevelop.Ide.Workbench> | ||
<MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
<BreakpointStore /> | ||
</MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
<MonoDevelop.Ide.DebuggingService.PinnedWatches /> | ||
</Properties> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<ProductVersion>10.0.0</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{CE6A6B77-EE1B-4285-9969-CC53DA893773}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<RootNamespace>ArrayJump</RootNamespace> | ||
<AssemblyName>ArrayJump</AssemblyName> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | ||
<DebugSymbols>True</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>False</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<Externalconsole>True</Externalconsole> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | ||
<DebugType>none</DebugType> | ||
<Optimize>True</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<Externalconsole>True</Externalconsole> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<ItemGroup> | ||
<None Include="Problem.txt" /> | ||
</ItemGroup> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
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// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
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[assembly: AssemblyTitle("ArrayJump")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyCopyright("zhaowang")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
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[assembly: AssemblyVersion("1.0.*")] | ||
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// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
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//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] | ||
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using System; | ||
using System.Collections.Generic; | ||
namespace ArrayJump | ||
{ | ||
class MainClass | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
//int[] array = new int[] { 2, 3, -1, 1, 3 }; //4 | ||
//int[] array = new int[] { -1 }; //1 | ||
//int[] array = new int[] { 0 }; //-1 | ||
//int[] array = new int[] { 1, 1, -1, 1 }; //-1 | ||
//int[] array = new int[] { 1, 1, 1, 1 }; //4 | ||
//int[] array = new int[] { 1, 1, 3, 1 }; //3 | ||
int[] array = new int[] { -3 }; //1 | ||
int result = arrayJmpHareAndTortoise(array); | ||
Console.WriteLine(result); | ||
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Console.WriteLine("Done. Press any key to continue"); | ||
Console.ReadKey(); | ||
} | ||
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/// <summary> | ||
/// Use Set | ||
/// </summary> | ||
/// <param name="A"></param> | ||
/// <returns></returns> | ||
static int arrayJmpWithSet(int[] A) | ||
{ | ||
if (A.Length == 0) return -1; | ||
HashSet<int> set = new HashSet<int>(); | ||
int nextJump = A[0]; | ||
set.Add(0); | ||
while (nextJump >= 0 && nextJump < A.Length) | ||
{ | ||
if (set.Contains(nextJump)) | ||
{ | ||
return -1; | ||
} | ||
set.Add(nextJump); | ||
nextJump = A[nextJump] + nextJump; | ||
} | ||
return set.Count; | ||
} | ||
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/// <summary> | ||
/// Use no additional data structure. | ||
/// </summary> | ||
/// <param name="A"></param> | ||
/// <returns></returns> | ||
static int arrayJmp(int[] A) | ||
{ | ||
if (A.Length == 0) return -1; | ||
int nextJump = A[0]; | ||
int count = 1; | ||
while (nextJump >= 0 && nextJump < A.Length) | ||
{ | ||
if (A[nextJump] == int.MinValue) | ||
{ | ||
return -1; | ||
} | ||
count++; | ||
int currentIndex = nextJump; | ||
nextJump = A[nextJump] + nextJump; | ||
A[currentIndex] = int.MinValue; | ||
} | ||
return count; | ||
} | ||
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static int arrayJmpWithString(int[] A) | ||
{ | ||
if (A.Length == 0) return -1; | ||
int nextJump = A[0]; | ||
int count = 1; | ||
string result = ",0"; | ||
while (nextJump >= 0 && nextJump < A.Length) | ||
{ | ||
string temp = nextJump + ","; | ||
if (result.IndexOf(temp) >= 0) | ||
{ | ||
return -1; | ||
} | ||
count++; | ||
result += temp; | ||
nextJump = A[nextJump] + nextJump; | ||
} | ||
return count; | ||
} | ||
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static int arrayJmpNoTracking(int[] A) | ||
{ | ||
if (A.Length == 0) return -1; | ||
int nextJump = A[0]; | ||
int count = 1; | ||
while (nextJump >= 0 && nextJump < A.Length) | ||
{ | ||
if (count > A.Length) | ||
{ | ||
return -1; | ||
} | ||
count++; | ||
nextJump = A[nextJump] + nextJump; | ||
} | ||
return count; | ||
} | ||
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static int arrayJmpHareAndTortoise(int[] A) | ||
{ | ||
if (A.Length == 0) return -1; | ||
int nextJumpTor = A[0]; | ||
int nextJumpHare = A[0]; | ||
int count = 1; | ||
if (IsInRangeofArray(A, nextJumpHare)) | ||
{ | ||
nextJumpHare = A[nextJumpHare] + nextJumpHare; | ||
count++; | ||
} | ||
while (IsInRangeofArray(A, nextJumpHare)) | ||
{ | ||
if (nextJumpHare == nextJumpTor) | ||
{ | ||
return -1; | ||
} | ||
nextJumpTor = A[nextJumpTor] + nextJumpTor; | ||
nextJumpHare = A[nextJumpHare] + nextJumpHare; | ||
count++; | ||
if (IsInRangeofArray(A, nextJumpHare)) | ||
{ | ||
nextJumpHare = A[nextJumpHare] + nextJumpHare; | ||
count++; | ||
} | ||
} | ||
return count; | ||
} | ||
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static bool IsInRangeofArray(int[] A, int nextJumpHare) | ||
{ | ||
return nextJumpHare >= 0 && nextJumpHare < A.Length; | ||
} | ||
} | ||
} |
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Given an int array, the value in each element note the next index to jump. | ||
Start from 0, calculate the number of jumps need to jump out of the array | ||
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For example {-1} will return 1 jump | ||
{2,3,5,2} will require two jump from 0->2->5(out of array) | ||
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This is a test from codility.com |