Controls movement: w,a,s,d action1: j jump: k start: space select: tab quit: q / esc (to be changed or removed later) debug: f1 fullscreen: f11 reset: f12
Controls can be remapped by pressing select at the title screen.
Level select is tuned on at the title screen to help with level testing. Will be removed later or kept as a "cheat code".
Update 2017-05-27
- complete GUI overhaul
- enemy spawners
- level work
- sub weapon system
- dragonflies (candles from Castlevania)
- enemies have a chance of dropping health or sub weapon energy
Working on
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2 or 4 new enemy types
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3 more sub weapons
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4 boss fights
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4 total "Acts" each containing 4 or 5 short "stages" and a boss fight. (I have 1 act and its 5 stages "done.")
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character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.
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general balancing item drops rates enemy damage and placement etc.