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update how to build section
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wudixiaop committed Oct 19, 2014
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18 changes: 10 additions & 8 deletions README.md
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ShaderlabVS
===========

A Visual Studio Plugin for Unity3D Shader.
ShaderlabVS is a Visual Studio Plugin for Unity3D shader programming.


####Features:
* Syntax Hightlighting
* Syntax Hightlighting(support .shader, .compute, .cginc and .glslinc files)
* Quickinfo
* Code Completion
* Signature Help
Expand All @@ -22,12 +22,14 @@ A Visual Studio Plugin for Unity3D Shader.
![](./img/SignatureHelp.PNG)


####How to build:
1. Download Visual Studio SDK
2. Install the SDK
3. Open ShaderlabVS solution
4. Press *F6* to build solution

####How to build and debug:
1. Download and install Visual Studio SDK
2. Open ShaderlabVS solution
3. Press *F6* to build solution
4. If you want to debug it in Visual Studio, and encounter problems, please make sure the **_Start exteral program_** and **_Comand line arguments_** in the **Debug** tab of ShaderlabVS project settings have value as follow:
1. Set **_Start exteral program_** to the path of devenv.exe (the Visual studio main program)
2. set **_Comand line arguments_** to **/rootsuffix Exp**. Below is a screenshot for the settings:
![](./img/DebugSettings.PNG)

####Support Visual Studio Version:
* Visual Studio 2012
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