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lib: Move vertex buffers from scene to meshes
I forget what the reasoning was for having these in the scene. Our dynamic array implementation may realloc(), so I had to awkwardly grab the handles and assign them to meshes after all the vertex buffers were loaded. Weird. Now each mesh owns a single vertex buffer. I don't even think this is worse for cache locality, since the shared vertex buffer array also had separate allocations for each vertex buf.
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