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sdl/render: Fix naked return value assignments in `RenderWindowToLogi…
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…cal` and `RenderLogicalToWindow` (#508)

* sdl/render: fix the return assignments in `RenderWindowToLogical`

* sdl/render: fix the return assignments in `RenderLogicalToWindow`
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polyscone authored and veeableful committed Feb 17, 2022
1 parent 55398db commit 02de83a
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions sdl/render.go
Original file line number Diff line number Diff line change
Expand Up @@ -1231,8 +1231,8 @@ func (renderer *Renderer) RenderWindowToLogical(windowX, windowY int) (logicalX,
_logicalX := C.float(0)
_logicalY := C.float(0)
C.SDL_RenderWindowToLogical(renderer.cptr(), _windowX, _windowY, &_logicalX, &_logicalY)
logicalX = float32(logicalX)
logicalY = float32(logicalY)
logicalX = float32(_logicalX)
logicalY = float32(_logicalY)
return
}

Expand All @@ -1245,8 +1245,8 @@ func (renderer *Renderer) RenderLogicalToWindow(logicalX, logicalY float32) (win
_windowX := C.int(0)
_windowY := C.int(0)
C.SDL_RenderLogicalToWindow(renderer.cptr(), _logicalX, _logicalY, &_windowX, &_windowY)
windowX = int(windowX)
windowY = int(windowY)
windowX = int(_windowX)
windowY = int(_windowY)
return
}

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