Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update README.md #14

Merged
merged 1 commit into from
Jan 20, 2025
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Tile Language (**tile-lang**) is a concise domain-specific language designed to
- 01/20/2025 ✨: We are excited to announce that tile-lang, a dsl for high performance AI workloads, is now open source and available to the public!

## Tested Devices
Although tile-lang aims to be portable across a range of Devices, it has been specifically tested and validated on the following devices: for NVIDIA GPUs, this includes the H100 (with Auto TMA/WGMMA support), A100, V100, RTX 4090, RTX 3090, and RTX A600; for AMD GPUs, it includes the MI250 (with Auto MatrixCore support) and the MI300X (with Async Copy support).
Although tile-lang aims to be portable across a range of Devices, it has been specifically tested and validated on the following devices: for NVIDIA GPUs, this includes the H100 (with Auto TMA/WGMMA support), A100, V100, RTX 4090, RTX 3090, and RTX A6000 (Ada); for AMD GPUs, it includes the MI250 (with Auto MatrixCore support) and the MI300X (with Async Copy support).

## OP Implementation Examples
**tile-lang** provides the building blocks to implement a wide variety of operators. Some examples include:
Expand Down
Loading