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Known Bugs

Nicholas VanCise edited this page Dec 4, 2020 · 7 revisions
  • Quorum's internal library code is looking for system fonts in the wrong location on iOS, causing freetype to generate an error when running on a physical device (fine on simulator)
  • Touch detection cuts out at the halfway point on the screen for objects in 3D as they move further away, this is a known bug in the Quorum source code
  • Initial background color of Physics2D game is not grey, but rather black, this may be slightly confusing if making a blank project with no objects
  • Multiple JDK's on a system sometimes cause issues with the version gradle picks up, as java ee support is required for robovm. Tentative fix is to specify which JDK to use in the gradle.properties file using org.gradle.java.home