Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

update index.md #108

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 5 additions & 5 deletions docs/_docs/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,13 +9,13 @@ redirect_from: /docs/index.html
![HUMAN environment](https://s3.amazonaws.com/osim-rl/videos/running.gif)

Our objectives are to:
* use Reinforcement Learning (RL) to solve problems in healthcare,
* promote open-source tools in RL research ([the physics simulator](http://opensim.stanford.edu), [the RL environment](https://github.com/stanfordnmbl/osim-rl), and the [competition platform](http://crowdai.org/) on which we run challenges are all open-source),
* encourage RL research in computationally complex environments, with stochasticity and highly-dimensional action spaces, relevant to real-life applications,
* bridge biomechanics, neuroscience, and computer science communities.
* Use Reinforcement Learning (RL) to solve problems in healthcare
* Promote open-source tools in RL research ([the physics simulator](http://opensim.stanford.edu), [the RL environment](https://github.com/stanfordnmbl/osim-rl), and the [competition platform](http://crowdai.org/) on which we run challenges are all open-source)
* Encourage RL research in computationally complex environments, with stochasticity and highly-dimensional action spaces, relevant to real-life applications
* Bridge Biomechanics, Neuroscience and Computer Science communities.

<!--
## What can I find here?

Human movement results from the intricate coordination of muscles, tendons, joints, and other physiological elements. While children learn to walk, run, climb, and jump in their first years of life and most of us can navigate complex environments--like a crowded street or moving subway--without considerable active attention, developing controllers that can efficiently and robustly synthesize realistic human motions in a variety of environments remains a grand challenge for biomechanists, neuroscientists, and computer scientists. Current controllers are confined to a small set of pre-specified movements or driven by torques, rather than the complex muscle actuators found in humans.
-->
-->