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opengl shaders #230
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srele96
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opengl shaders #230
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I want to keep notes on errors I encountered.
I can place .lib files in the deps/<library_name>/lib to sort them in a bettery way. Therefore I specified those in the include paths.
I updated search paths for static libraries so that it is clearer which library belongs to which dependency.
I would like to have full runnable code because I don't know how would I find matching version for headers that I have downloaded. I've read the licencing and they allow distribution, at least as I understood it, as long as their licence is included in my project. I included their licences in dependencies.
I forgot to replace comment with function that clears resources.
Reuse link_glew_sdl for shaders directory to save time. I don't want to setup and download everything again. I just want to play around with shaders.
* Extract commands to make command easily extensible
* Correct typo I don't know how did the compilation work since the variable was named differently than in fully assembled command. * Place SDL search path before GLEW I don't know does it make a difference, but we first initiate SDL window then GLEW. Because SDL has to create OpenGL context before initializing GLEW.
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What changed
SOLVE PROBLEM - DON'T COMMIT BINARIES.
Why was the change needed
What was the previous behavior
Checklist
README.md
. Likesk-experiments/README.md
,sk-experiments/cpp/README.md
, etc.Commit
When done, edit the pull request and add the commit content here.