bump glgl to use padded vec3. rename ShaderBuffer to ShaderObject; do… #76
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3 errors and 1 warning
gleval/gpu.go#L88
too many arguments in call to computeEvaluate
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gleval/gpu.go#L133
too many arguments in call to computeEvaluate
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-go@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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