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ASM68K branch improvements #65

Merged
merged 16 commits into from
May 13, 2023
Merged

ASM68K branch improvements #65

merged 16 commits into from
May 13, 2023

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Brainulator9
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Now that #64 is at least partially done, I figured I'd share these changes. Some of these are ASM68K-specific while others should apply to all branches.

Some of these have already been merged into this repo before; 0e8e820 and onward are new.

Personally, I'd rather have this option turned off, but this is the least I can do.
This isn't Z80 code
Forgot to remove a leftover "z" prefix in one part; also caught an instance of a game mode ID that would be problematic if the IDs were to be shuffled around.
I caught this very recently. I'll probably document this all later
This has bugged me for a while now. The S2 and S3K disassemblies call the same animal a penguin, it's called a penguin in official material, and we all know what penguins are... so what's with this name that only makes things hard to understand?
A mistake in the macro code led to its underuse. Some other changes were made for consistency as well.
Finally fixed copyTilemap; writeVRAM and writeCRAM (should these be merged?) had some labels added (which it turns out the AS branch uses...)
@Clownacy Clownacy merged commit 4b1a7c2 into sonicretro:asm68k May 13, 2023
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