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Also fixed a bug with keyboard and mouse readings
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,98 @@ | ||
/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2025 Sam Lantinga <[email protected]> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
#include "SDL_internal.h" | ||
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#ifdef HAVE_GAMEINPUT_H | ||
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#include "SDL_windows.h" | ||
#include "SDL_gameinput.h" | ||
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#ifdef SDL_PLATFORM_WIN32 | ||
#include <initguid.h> | ||
// {11BE2A7E-4254-445A-9C09-FFC40F006918} | ||
DEFINE_GUID(SDL_IID_GameInput, 0x11BE2A7E, 0x4254, 0x445A, 0x9C, 0x09, 0xFF, 0xC4, 0x0F, 0x00, 0x69, 0x18); | ||
#endif | ||
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static SDL_SharedObject *g_hGameInputDLL; | ||
static IGameInput *g_pGameInput; | ||
static int g_nGameInputRefCount; | ||
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bool SDL_InitGameInput(IGameInput **ppGameInput) | ||
{ | ||
if (g_nGameInputRefCount == 0) { | ||
g_hGameInputDLL = SDL_LoadObject("gameinput.dll"); | ||
if (!g_hGameInputDLL) { | ||
return false; | ||
} | ||
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typedef HRESULT (WINAPI *GameInputCreate_t)(IGameInput * *gameInput); | ||
GameInputCreate_t GameInputCreateFunc = (GameInputCreate_t)SDL_LoadFunction(g_hGameInputDLL, "GameInputCreate"); | ||
if (!GameInputCreateFunc) { | ||
SDL_UnloadObject(g_hGameInputDLL); | ||
return false; | ||
} | ||
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IGameInput *pGameInput = NULL; | ||
HRESULT hr = GameInputCreateFunc(&pGameInput); | ||
if (FAILED(hr)) { | ||
SDL_UnloadObject(g_hGameInputDLL); | ||
return WIN_SetErrorFromHRESULT("GameInputCreate failed", hr); | ||
} | ||
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#ifdef SDL_PLATFORM_WIN32 | ||
hr = IGameInput_QueryInterface(pGameInput, &SDL_IID_GameInput, &g_pGameInput); | ||
IGameInput_Release(pGameInput); | ||
if (FAILED(hr)) { | ||
SDL_UnloadObject(g_hGameInputDLL); | ||
return WIN_SetErrorFromHRESULT("GameInput QueryInterface failed", hr); | ||
} | ||
#else | ||
// Assume that the version we get is compatible with the current SDK | ||
// If that isn't the case, define the correct GUID for SDL_IID_GameInput above | ||
g_pGameInput = pGameInput; | ||
#endif | ||
} | ||
++g_nGameInputRefCount; | ||
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if (ppGameInput) { | ||
*ppGameInput = g_pGameInput; | ||
} | ||
return true; | ||
} | ||
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void SDL_QuitGameInput(void) | ||
{ | ||
SDL_assert(g_nGameInputRefCount > 0); | ||
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--g_nGameInputRefCount; | ||
if (g_nGameInputRefCount == 0) { | ||
if (g_pGameInput) { | ||
IGameInput_Release(g_pGameInput); | ||
g_pGameInput = NULL; | ||
} | ||
if (g_hGameInputDLL) { | ||
SDL_UnloadObject(g_hGameInputDLL); | ||
g_hGameInputDLL = NULL; | ||
} | ||
} | ||
} | ||
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#endif // HAVE_GAMEINPUT_H |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,36 @@ | ||
/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2025 Sam Lantinga <[email protected]> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
#include "SDL_internal.h" | ||
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#ifndef SDL_gameinput_h_ | ||
#define SDL_gameinput_h_ | ||
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#ifdef HAVE_GAMEINPUT_H | ||
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#define COBJMACROS | ||
#include <gameinput.h> | ||
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extern bool SDL_InitGameInput(IGameInput **ppGameInput); | ||
extern void SDL_QuitGameInput(void); | ||
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#endif // HAVE_GAMEINPUT_H | ||
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#endif // SDL_gameinput_h_ |
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