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The 10-bit texture formats have alpha on Direct3D
Build (All) #1070: Commit 0bce19c pushed by sezero
February 11, 2025 03:50 16m 9s main
February 11, 2025 03:50 16m 9s
testcamera: added support for Motion JPEG camera frames
Build (All) #1069: Commit 5ccee77 pushed by sezero
February 11, 2025 03:28 16m 10s main
February 11, 2025 03:28 16m 10s
wayland: Scale-to-display mode requires both viewports and xdg-output…
Build (All) #1068: Commit c032586 pushed by sezero
February 10, 2025 20:50 16m 18s main
February 10, 2025 20:50 16m 18s
dynapi: Don't use SDL_getenv; it might malloc before the app sets an …
Build (Android) #4732: Commit bd1d5b5 pushed by sezero
February 10, 2025 02:10 2m 46s 2.0.22-backports
February 10, 2025 02:10 2m 46s
February 10, 2025 02:10 38s
February 10, 2025 02:10 4m 10s
dynapi: Don't use SDL_getenv; it might malloc before the app sets an …
Build (Sony Playstation Vita) #2537: Commit bd1d5b5 pushed by sezero
February 10, 2025 02:10 3m 1s 2.0.22-backports
February 10, 2025 02:10 3m 1s
dynapi: Don't use SDL_getenv; it might malloc before the app sets an …
Build (Sony Playstation Portable) #2537: Commit bd1d5b5 pushed by sezero
February 10, 2025 02:10 2m 31s 2.0.22-backports
February 10, 2025 02:10 2m 31s
dynapi: Don't use SDL_getenv; it might malloc before the app sets an …
Build (MSVC) #4732: Commit bd1d5b5 pushed by sezero
February 10, 2025 02:10 5m 17s 2.0.22-backports
February 10, 2025 02:10 5m 17s
dynapi: Don't use SDL_getenv; it might malloc before the app sets an …
Build (Emscripten) #4732: Commit bd1d5b5 pushed by sezero
February 10, 2025 02:10 3m 2s 2.0.22-backports
February 10, 2025 02:10 3m 2s
dynapi: Don't use SDL_getenv; it might malloc before the app sets an …
Build (iOS/tvOS) #4732: Commit bd1d5b5 pushed by sezero
February 10, 2025 02:10 40s 2.0.22-backports
February 10, 2025 02:10 40s
dynapi: Don't use SDL_getenv; it might malloc before the app sets an …
Build (RISC OS) #4732: Commit bd1d5b5 pushed by sezero
February 10, 2025 02:10 1m 3s 2.0.22-backports
February 10, 2025 02:10 1m 3s
Proper Resource Cleanup in WIN_UpdateWindowShape
Build (All) #1067: Commit 7aba6c4 pushed by sezero
February 10, 2025 00:51 16m 55s main
February 10, 2025 00:51 16m 55s
Fix for 500ms hang after user clicks on the title bar, but before mov…
Build (All) #1066: Commit 69d2802 pushed by sezero
February 8, 2025 23:11 18m 24s main
February 8, 2025 23:11 18m 24s
Updated to version 2.32.0 for release
Build (All) #1065: Commit 7a44b1a pushed by sezero
February 8, 2025 18:10 20m 22s release-2.32.x
February 8, 2025 18:10 20m 22s
x11: Don't wait for events when the connection errored out (#8392)
Build (All) #1064: Commit a0b6c0f pushed by sezero
February 8, 2025 18:08 20m 5s main
February 8, 2025 18:08 20m 5s
Build (All)
Build (All) #1063: by sezero
February 8, 2025 17:56 13m 55s release-2.32.0
February 8, 2025 17:56 13m 55s
Updated to version 2.33.0 for development
Build (All) #1062: Commit 5330041 pushed by sezero
February 8, 2025 17:56 12m 53s SDL2
February 8, 2025 17:56 12m 53s
Removed crc
Build (All) #1061: Commit 864bb65 pushed by sezero
February 8, 2025 17:01 16m 38s main
February 8, 2025 17:01 16m 38s
Updated to version 2.31.1 for RC build
Build (All) #1060: Commit 3e97d41 pushed by sezero
February 8, 2025 17:01 21m 2s SDL2
February 8, 2025 17:01 21m 2s
Fix SSE 4.2 test
Build (All) #1059: Commit 5d1bbd9 pushed by sezero
February 8, 2025 15:56 15m 57s main
February 8, 2025 15:56 15m 57s
Delete src/thread/n3ds/SDL_syscond.c
Build (All) #1058: Commit dab0205 pushed by sezero
February 7, 2025 05:02 14m 26s SDL2
February 7, 2025 05:02 14m 26s
Add generic SDL_syscond to N3DS threads source list
Build (All) #1057: Commit 7c12c63 pushed by sezero
February 7, 2025 05:02 23m 33s main
February 7, 2025 05:02 23m 33s
Build (All)
Build (All) #1056: by sezero
February 7, 2025 00:45 20m 44s release-3.2.4
February 7, 2025 00:45 20m 44s
Updated to version 3.2.5 for development
Build (All) #1055: Commit 982094c pushed by sezero
February 7, 2025 00:45 28m 32s main
February 7, 2025 00:45 28m 32s