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This PR makes a couple of fixes / adjustments to the alpha bleed algorithm.
The first pass iterates over pixels left-to-right, top-to-bottom so this effect naturally impacts pixels that come further along in the iteration (right and bottom). However, due to the order of the neighbor offsets this effect is somewhat muddied. Regardless, pixels should not be sampling their bled neighbors from the same cycle.
Given an input image:
The results go from looking like this (everything fully opaque):
To this: