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manual fix script issues
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CrackedPixel committed Jan 16, 2025
1 parent d2b0775 commit 2085376
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Showing 3 changed files with 9 additions and 9 deletions.
6 changes: 3 additions & 3 deletions examples/models/models_mesh_generation.c
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/*******************************************************************************************
*
* raylib example - procedural mesh generation
* raylib [models] example - procedural mesh generation
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
*
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const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
*
* Example complexity rating: [★★☆☆] 2/4

// We generate a checked image for texturing
Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);
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6 changes: 3 additions & 3 deletions examples/shaders/shaders_texture_drawing.c
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/*******************************************************************************************
*
* raylib [textures] example - Texture drawing
* raylib [shaders] example - Texture drawing
*
* Example complexity rating: [★★☆☆] 2/4
*
* NOTE: This example illustrates how to draw into a blank texture using a shader
*
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const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
*
* Example complexity rating: [★★☆☆] 2/4

Image imBlank = GenImageColor(1024, 1024, BLANK);
Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader
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6 changes: 3 additions & 3 deletions examples/textures/textures_particles_blending.c
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/*******************************************************************************************
*
* raylib example - particles blending
* raylib [textures] example - particles blending
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.7, last time updated with raylib 3.5
*
Expand Down Expand Up @@ -36,8 +38,6 @@ int main(void)
const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
*
* Example complexity rating: [★☆☆☆] 1/4

// Particles pool, reuse them!
Particle mouseTail[MAX_PARTICLES] = { 0 };
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