Use the vertex color as part of the base shader in GLSL330 (#4431) #4229
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name: Windows Examples | |
on: | |
workflow_dispatch: | |
push: | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/windows_examples.yml' | |
pull_request: | |
branches: [ master ] | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/windows_examples.yml' | |
permissions: | |
contents: read | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Add MSBuild to PATH | |
uses: microsoft/setup-msbuild@v1 | |
- name: Build Library (MSVC16) | |
run: | | |
cd projects/VS2019 | |
msbuild.exe raylib.sln /property:Configuration=Release /property:Platform=x86 | |
cd ../.. | |
shell: cmd | |