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feat: depth meters ui
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pyoneerC committed Sep 25, 2024
1 parent 8428bc1 commit 1399bf1
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274 changes: 274 additions & 0 deletions Assets/Scenes/Reparation.unity
Original file line number Diff line number Diff line change
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Expand Down Expand Up @@ -16135,6 +16269,10 @@ PrefabInstance:
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Expand Down Expand Up @@ -24435,6 +24573,140 @@ Transform:
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Expand Down
17 changes: 14 additions & 3 deletions Assets/Scripts/UI/Sea.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,11 @@ public class Sea : MonoBehaviour
public WaterLogic waterLogic;
public GameObject ui;
public Health health;
public TextMeshProUGUI depthText;

private TextMeshProUGUI _oxygenText;
private TextMeshProUGUI _healthText;
private Transform _playerTransform;

private void Start()
{
Expand Down Expand Up @@ -39,14 +41,19 @@ private void Start()
{
Debug.LogError("WaterLogic reference is missing.");
}

_playerTransform = GameObject.FindGameObjectWithTag("Player")?.transform;
if (_playerTransform == null)
{
Debug.LogError("Player object not found. Ensure it is tagged as 'Player'.");
}
}

private void Update()
{
if (!waterLogic || !_oxygenText) return;

_oxygenText.text = $"{waterLogic.currentOxygen}";

_oxygenText.color = waterLogic.currentOxygen switch
{
<= 6 => Color.red,
Expand All @@ -56,13 +63,17 @@ private void Update()
};

_healthText.text = $"{health.health}";

_healthText.color = health.health switch
{
<= 1 => Color.red,
<= 20 => new Color(1f, 0.5f, 0f),
<= 50 => Color.yellow,
_ => Color.green
};

if (_playerTransform == null) return;
float depth = -_playerTransform.position.y;
depth = Mathf.Max(0, depth);
depthText.text = depth.ToString("F0");
}
}
}

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