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Create setup.py and configs, minimize dependencies
* Disable blending.py, make pallette requirements optional * Move marching cubes into toplevel setup.py, remove all python command invocations from CMake * Add pyproject.toml, convert bnurbs cythonize to toplevel setup.py * Leave terrain/opengl as independent install scripts * Move version to a txt file * Install flip fluids into pip bpy's addons folder * Reduce commits via better __init__.pys * Use pip install -e . in setup.py, update infinigen_gpl pointer * Move remainder of install.sh to setup.py, move version to __init__.__version__, add build commands to Makefile * Only run build_deps in the right steps, add options to disable terrain etc * Move scripts to examples * Tweak setup.py * add tabulate req
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python -m infinigen.datagen.manage_jobs --output_folder outputs/hello_world --num_scenes 1 --specific_seed 0 \ | ||
--configs desert.gin simple.gin --pipeline_configs local_16GB.gin monocular.gin blender_gt.gin --pipeline_overrides LocalScheduleHandler.use_gpu=False \ | ||
$@ |
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# Generate a scene layout | ||
python examples/generate_nature.py -- --seed 0 --task coarse -g desert.gin simple.gin --output_folder outputs/helloworld/coarse | ||
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# Populate unique assets | ||
python examples/generate_nature.py -- --seed 0 --task populate fine_terrain -g desert.gin simple.gin --input_folder outputs/helloworld/coarse --output_folder outputs/helloworld/fine | ||
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# Render RGB images | ||
python examples/generate_nature.py -- --seed 0 --task render -g desert.gin simple.gin --input_folder outputs/helloworld/fine --output_folder outputs/helloworld/frames | ||
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# Render again for accurate ground-truth | ||
python examples/generate_nature.py -- --seed 0 --task render -g desert.gin simple.gin --input_folder outputs/helloworld/fine --output_folder outputs/helloworld/frames -p render.render_image_func=@flat/render_image |
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__version__ = '1.1.0' |
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infinigen/assets/creatures/util/geometry/cpp_utils/setup_linux.py
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infinigen/assets/creatures/util/geometry/cpp_utils/setup_macos.py
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infinigen/assets/creatures/util/geometry/cpp_utils/setup_macos_as.py
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from .fluid_scenecomp_additions import cached_fire_scenecomp_options | ||
from .fluid_scenecomp_additions import cached_fire_scenecomp_options | ||
from .fluid import set_fire_to_assets | ||
from .asset_cache import FireCachingSystem | ||
from .cached_factory_wrappers import ( | ||
CachedBoulderFactory, | ||
CachedBushFactory, | ||
CachedCactusFactory, | ||
CachedCreatureFactory, | ||
CachedTreeFactory | ||
) |
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from . import sky_lighting | ||
from .caustics_lamp import CausticsLampFactory | ||
from .glowing_rocks import GlowingRocksFactory |
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from . import * | ||
from .blender_rock import BlenderRockFactory | ||
from .boulder import BoulderFactory |
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from . import particles, cloud | ||
from .cloud import CloudFactory | ||
from .kole_clouds import add_kole_clouds |
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