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MSL: Workaround Metal 3.1 regression bug on recursive input structs.
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Metal 3.1 introduced a Metal regression bug which causes an infinite recursion
crash during Metal's analysis of an entry point input structure that itself
contains internal recursion. This patch works around this by replacing the
recursive input declaration with a alternate variable of type void*, and
then casting to the correct type at the top of the entry point function.

- Add CompilerMSL::Options::replace_recursive_inputs to enable
  replacing recursive input.
- Add Compiler::type_contains_recursion() to determine if a struct
  contains internal recursion, and add custom Decorations to mark
  such structs, to short-cut future similar checks.
- Replace recursive input struct declarations with void*,
  and emit a recast to correct type at top of entry function.
- Add unit test.
- Compiler::type_is_top_level_block() remove hardcode reference to spirv_cross
  namespace, as it interferes with configurable namespaces (unrelated).
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billhollings committed Oct 14, 2023
1 parent 724433d commit 16fbf88
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Showing 10 changed files with 161 additions and 10 deletions.
5 changes: 5 additions & 0 deletions main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -677,6 +677,7 @@ struct CLIArguments
bool msl_check_discarded_frag_stores = false;
bool msl_sample_dref_lod_array_as_grad = false;
bool msl_runtime_array_rich_descriptor = false;
bool msl_replace_recursive_inputs = false;
const char *msl_combined_sampler_suffix = nullptr;
bool glsl_emit_push_constant_as_ubo = false;
bool glsl_emit_ubo_as_plain_uniforms = false;
Expand Down Expand Up @@ -867,6 +868,7 @@ static void print_help_msl()
"\t\tUses same values as Metal MTLArgumentBuffersTier enumeration (0 = Tier1, 1 = Tier2).\n"
"\t\tNOTE: Setting this value no longer enables msl-argument-buffers implicitly.\n"
"\t[--msl-runtime-array-rich-descriptor]:\n\t\tWhen declaring a runtime array of SSBOs, declare an array of {ptr, len} pairs to support OpArrayLength.\n"
"\t[--msl-replace-recursive-inputs]:\n\t\tWorks around a Metal 3.1 regression bug, which causes an infinite recursion crash during Metal's analysis of an entry point input structure that itself contains internal recursion.\n"
"\t[--msl-texture-buffer-native]:\n\t\tEnable native support for texel buffers. Otherwise, it is emulated as a normal texture.\n"
"\t[--msl-framebuffer-fetch]:\n\t\tImplement subpass inputs with frame buffer fetch.\n"
"\t\tEmits [[color(N)]] inputs in fragment stage.\n"
Expand Down Expand Up @@ -1233,6 +1235,7 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
msl_opts.sample_dref_lod_array_as_grad = args.msl_sample_dref_lod_array_as_grad;
msl_opts.ios_support_base_vertex_instance = true;
msl_opts.runtime_array_rich_descriptor = args.msl_runtime_array_rich_descriptor;
msl_opts.replace_recursive_inputs = args.msl_replace_recursive_inputs;
msl_comp->set_msl_options(msl_opts);
for (auto &v : args.msl_discrete_descriptor_sets)
msl_comp->add_discrete_descriptor_set(v);
Expand Down Expand Up @@ -1792,6 +1795,8 @@ static int main_inner(int argc, char *argv[])
});
cbs.add("--msl-runtime-array-rich-descriptor",
[&args](CLIParser &) { args.msl_runtime_array_rich_descriptor = true; });
cbs.add("--msl-replace-recursive-inputs",
[&args](CLIParser &) { args.msl_replace_recursive_inputs = true; });
cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
cbs.add("--rename-entry-point", [&args](CLIParser &parser) {
auto old_name = parser.next_string();
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct recurs_1;

struct recurs
{
int m1;
device recurs_1* m2;
};

struct recurs_1
{
int m1;
device recurs_1* m2;
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(device void* nums_vp [[buffer(0)]], texture2d<uint, access::write> tex [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
device auto& nums = *(device recurs*)nums_vp;
int rslt = 0;
rslt = nums.m1;
int _28 = nums.m1 + nums.m2->m1;
rslt = _28;
int _37 = _28 + nums.m2->m2->m1;
rslt = _37;
tex.write(uint4(uint(_37), 0u, 0u, 1u), uint2(int2(gl_GlobalInvocationID.xy)));
}

Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct recurs;

struct recurs
{
int m1;
device recurs* m2;
};

struct recurs_1
{
int m1;
device recurs_1* m2;
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(device void* nums_vp [[buffer(0)]], texture2d<uint, access::write> tex [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
device auto& nums = *(device recurs*)nums_vp;
int rslt = 0;
rslt += nums.m1;
rslt += nums.m2->m1;
rslt += nums.m2->m2->m1;
tex.write(uint4(uint(rslt), 0u, 0u, 1u), uint2(int2(gl_GlobalInvocationID.xy)));
}

Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
#version 450
#extension GL_EXT_buffer_reference2 : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(buffer_reference) buffer recurs;
layout(buffer_reference, buffer_reference_align = 16, set = 0, binding = 1, std140) buffer recurs
{
int m1;
recurs m2;
} nums;

layout(set = 0, binding = 0, r32ui) uniform writeonly uimage2D tex;

void main()
{
int rslt = 0;
rslt += nums.m1;
rslt += nums.m2.m1;
rslt += nums.m2.m2.m1;
imageStore(tex, ivec2(gl_GlobalInvocationID.xy), uvec4(rslt, 0u, 0u, 1u));
}
32 changes: 31 additions & 1 deletion spirv_cross.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1048,7 +1048,7 @@ ShaderResources Compiler::get_shader_resources(const unordered_set<VariableID> *
return res;
}

bool Compiler::type_is_top_level_block(const spirv_cross::SPIRType &type) const
bool Compiler::type_is_top_level_block(const SPIRType &type) const
{
if (type.basetype != SPIRType::Struct)
return false;
Expand Down Expand Up @@ -5465,6 +5465,36 @@ void Compiler::analyze_interlocked_resource_usage()
}
}

// Helper function
bool Compiler::check_internal_recursion(const SPIRType &type, std::unordered_set<uint32_t> &checked_ids)
{
if (type.basetype != SPIRType::Struct)
return false;

if (checked_ids.count(type.self))
return true;

// Recurse into struct members
bool is_recursive = false;
checked_ids.insert(type.self);
uint32_t mbr_cnt = uint32_t(type.member_types.size());
for (uint32_t mbr_idx = 0; !is_recursive && mbr_idx < mbr_cnt; mbr_idx++)
{
uint32_t mbr_type_id = type.member_types[mbr_idx];
auto &mbr_type = get<SPIRType>(mbr_type_id);
is_recursive |= check_internal_recursion(mbr_type, checked_ids);
}
checked_ids.erase(type.self);
return is_recursive;
}

// Return whether the struct type contains a structural recursion nested somewhere within its content.
bool Compiler::type_contains_recursion(const SPIRType &type)
{
std::unordered_set<uint32_t> checked_ids;
return check_internal_recursion(type, checked_ids);
}

bool Compiler::type_is_array_of_pointers(const SPIRType &type) const
{
if (!type_is_top_level_array(type))
Expand Down
2 changes: 2 additions & 0 deletions spirv_cross.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -1145,6 +1145,8 @@ class Compiler
bool has_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration) const;
void unset_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration);

bool check_internal_recursion(const SPIRType &type, std::unordered_set<uint32_t> &checked_ids);
bool type_contains_recursion(const SPIRType &type);
bool type_is_array_of_pointers(const SPIRType &type) const;
bool type_is_top_level_physical_pointer(const SPIRType &type) const;
bool type_is_top_level_pointer(const SPIRType &type) const;
Expand Down
23 changes: 21 additions & 2 deletions spirv_msl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13262,8 +13262,13 @@ void CompilerMSL::entry_point_args_discrete_descriptors(string &ep_args)
{
if (!ep_args.empty())
ep_args += ", ";
ep_args +=
get_argument_address_space(var) + " " + type_to_glsl(type) + "& " + to_restrict(var_id, true) + r.name;
ep_args += get_argument_address_space(var) + " ";

if (recursive_inputs.count(type.self))
ep_args += string("void* ") + to_restrict(var_id, true) + r.name + "_vp";
else
ep_args += type_to_glsl(type) + "& " + to_restrict(var_id, true) + r.name;

ep_args += " [[buffer(" + convert_to_string(r.index) + ")";
if (interlocked_resources.count(var_id))
ep_args += ", raster_order_group(0)";
Expand Down Expand Up @@ -13446,6 +13451,20 @@ void CompilerMSL::fix_up_shader_inputs_outputs()
});
}
}

if (msl_options.replace_recursive_inputs && type_contains_recursion(type) &&
(var.storage == StorageClassUniform || var.storage == StorageClassUniformConstant ||
var.storage == StorageClassPushConstant || var.storage == StorageClassStorageBuffer))
{
recursive_inputs.insert(type.self);
entry_func.fixup_hooks_in.push_back( [this, &type, &var, var_id]()
{
auto addr_space = get_argument_address_space(var);
auto var_name = to_name(var_id);
statement(addr_space, " auto& ", to_restrict(var_id, true), var_name,
" = *(", addr_space, " ", type_to_glsl(type), "*)", var_name, "_vp;");
});
}
});

// Builtin variables
Expand Down
8 changes: 8 additions & 0 deletions spirv_msl.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -505,6 +505,13 @@ class CompilerMSL : public CompilerGLSL
// Note: Only Apple's GPU compiler takes advantage of the lack of coherency, so make sure to test on Apple GPUs if you disable this.
bool readwrite_texture_fences = true;

// Metal 3.1 introduced a Metal regression bug which causes infinite recursion during
// Metal's analysis of an entry point input structure that is itself recursive. Enabling
// this option will replace the recursive input declaration with a alternate variable of
// type void*, and then cast to the correct type at the top of the entry point function.
// The bug has been reported to Apple, and will hopefully be fixed in future releases.
bool replace_recursive_inputs = false;

bool is_ios() const
{
return platform == iOS;
Expand Down Expand Up @@ -1194,6 +1201,7 @@ class CompilerMSL : public CompilerGLSL
SmallVector<uint32_t> buffer_aliases_discrete;
std::unordered_set<uint32_t> atomic_image_vars; // Emulate texture2D atomic operations
std::unordered_set<uint32_t> pull_model_inputs;
std::unordered_set<uint32_t> recursive_inputs;

SmallVector<SPIRVariable *> entry_point_bindings;

Expand Down
2 changes: 2 additions & 0 deletions test_shaders.py
Original file line number Diff line number Diff line change
Expand Up @@ -359,6 +359,8 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
msl_args.append('--msl-decoration-binding')
if '.rich-descriptor.' in shader:
msl_args.append('--msl-runtime-array-rich-descriptor')
if '.replace-recursive-inputs.' in shader:
msl_args.append('--msl-replace-recursive-inputs')
if '.mask-location-0.' in shader:
msl_args.append('--mask-stage-output-location')
msl_args.append('0')
Expand Down
14 changes: 7 additions & 7 deletions test_shaders.sh
Original file line number Diff line number Diff line change
Expand Up @@ -15,16 +15,16 @@ echo "Using glslangValidation in: $(which glslangValidator)."
echo "Using spirv-opt in: $(which spirv-opt)."
echo "Using SPIRV-Cross in: \"$SPIRV_CROSS_PATH\"."

./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
#./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
#./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
#./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-hlsl-no-opt ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-reflection ${OPTS} --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
#./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
#./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
#./test_shaders.py shaders-hlsl-no-opt ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
#./test_shaders.py shaders-reflection ${OPTS} --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
./test_shaders.py shaders-ue4-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
Expand Down

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