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versioning time
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implemented versioning on the PB Setting menu
currently 1.0.0

redid difficulty names back to vanilla until better names are thought of
and minor tweaks to nightmare

updated Credits file, still needs to be refactored, but the newer stuff over the past couple years is now in
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popguy12 committed May 17, 2024
1 parent f9dab0c commit bd9ff8f
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155 changes: 154 additions & 1 deletion DetailedCredits.txt
Original file line number Diff line number Diff line change
Expand Up @@ -390,4 +390,157 @@ mrPron - Kudos to him for finding a fix on the Icon of Sin premature death bug

BLOODWOLF - Voodoo Doll performance fix

[RETRO] Wanderer - Providing temporary fixes for the Demon Tech Rifle crashing on Caustic mode on some monsters.
[RETRO] Wanderer - Providing temporary fixes for the Demon Tech Rifle crashing on Caustic mode on some monsters.

PICKUP SPRITES BY METALMAN UNLESS LISTED OTHERWISE

axe
anim - ?
sprites - ?
code - ?

chainsaw
anim - ? koff?
sprites - ?
code - ?

Pistol
anim - carrot/galdoc
sprites - trailblazer, carrot, (? angled sprites)
code - Pain / Galdoc

revolver
anims - galdoc
sprites - updated by galdoc, base by DoomNukem, Edited by Solid Steak?
Code - ???

deagle
sprites - carrot, doomnukem, Moa Dixon
anim - ?
code - ?

SMG
sprites - koff
anim - moa,
code - popguy12

MP40
Anim - ? ikdfa?
Sprites - Metalman
Pickup - Edward marlus
Code - ?

Shotgun
Sprites - DoomNukem, edits by skeep, carrot

ASG
Anim - moa?
Sprites - eriance, carrot
Code - ?

SSG
Animation - ikdfa/carrot
Sprites - carrot/metalman
Code - Carrot, ?

QSG
Sprite - carrot/metalman
Animation - ikdfa/carrot
Code -

DMR
Sprite - Metalman/Carrot
Anim - Galdoc
Code - PA1N?

HDMR
Sprite - metalman/carrot
Anim - - galdoc/carrot
Code - ?

Carbine
Sprite - metalman/carrot
Anim - ikdfa/carrot
Code - Carrot, ?


LMG
Sprites - metalman/carrot
Anim - ikdfa
Code - ?

MG42
Sprite - Metalman
Anim - ikdfa
Pickup - Edward Marlus
Code - ?

Minigun
Sprite - DoomNukem?, Carrot
Anim - Carrot, Galdoc
Code - ?, Carrot

Death Dealer
Sprite - DoomNukem?, Carrot, Metalman
Anim - Carrot, Galdoc
Code - ?, Carrot

Nailgun
Sprite - Galdoc, Carrot (nails)
Anim - Galdoc
Code - Pa1n

Rocket Launcher
Sprite - Metalman, Carrot, Typical
Anim - Galdoc, Carrot
Code - Pa1n

Super Grenade Launcher
Sprite - Metalman, Carrot, Galdoc
Anim - Galdoc
Code - Pa1n

M1 Plasma Rifle
Sprite - Metalman, Carrot, Eriance
Anim - Moa Dixon, Carrot, Galdoc, JMartinez
Sprite - ?

M2 Plasma Rifle
Sprite - ?
Anim - Moa Dixon
Code - ?

Freezer Gun
Sprite - Carrot,Galdoc
Anim - Galdoc
Code - ?

Flamethrower
Sprite - Metalman, Carrot
Anim - ikdfa, warry
Code - ?

BFG
Sprite - Metalman,Carrot
Anim - Galdoc
Code - ?

Railgun
Sprite - Galdoc, Metalman
Anim - Galdoc
Code - ?

DTech Rifle
Sprite - Carrot, Galdoc, Metalman
Anim - Galdoc
Code - ?

Unmaker
Sprite - Metalman,Carrot
Anim - Carrot
Code - Carrot, ?

Chex Rifle
Sprite - Metalman
Anim - Typical
Code - popguy12, ikdfa
6 changes: 5 additions & 1 deletion MENUDEF.txt
Original file line number Diff line number Diff line change
Expand Up @@ -108,16 +108,20 @@ OptionMenu "PBSettings"
{
Title "Project Brutality Settings"
StaticText " "
StaticText " "
Submenu "Spawn Settings", "GlobalSettings"
StaticText " "
//StaticText " "
Submenu "Gameplay Settings", "GameplaySettings"
StaticText " "
Submenu "Visual Settings", "RenderingSettings"
StaticText " "
Submenu "HUD Settings", "PB_HUDOptions"
StaticText " "
StaticText " "
StaticText " "
Command "Go to Test Map", "map PBTEST"
StaticText " "
StaticText "PB Version: 1.0.0"
}

OptionMenu "GlobalSettings"
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47 changes: 23 additions & 24 deletions zmapinfo.txt
Original file line number Diff line number Diff line change
Expand Up @@ -23,27 +23,28 @@ Skill baby
PlayerRespawn
SpawnFilter = easy
Textcolor = Blue
Name = "Bring Your Child To Hell Day"
Name = "I'm Too Young To Die!"
MustConfirm = "Infant\
---\
50% Enemy Health Reduction\
75% Damage Resistance\
\
Keys are visible in Automap\
Respawning is enabled\
75% Damage reduction\
50% Enemy Health reduction\
Player respawning is enabled\
---\
The difficulty for letting your children play."
Tourist mode."
}

Skill easy
{
MonsterHealth = 0.75
DamageFactor = 0.75
SpawnFilter = normal
Textcolor = Cream
Name = "Is Your Fridge Running?"
Textcolor = Cyan
Name = "Hey, Not Too Rough."
MustConfirm = "Easy\
---\
25% Damage reduction\
25% Damage Resistance\
25% Enemy Health Reduction\
---\
The difficulty to learn the ropes."
Expand All @@ -54,48 +55,46 @@ Skill normal
DefaultSkill
SpawnFilter = Hard
Textcolor = Green
Name = "Earth's Finest"
Name = "Hurt Me Plenty."
MustConfirm = "Normal\
---\
Most Stock of Stock gameplay.\
Stock game balance\
---\
The Baseline intended difficulty."
The baseline intended difficulty."
}

Skill Hard
{
DamageFactor = 1.2
Aggressiveness = 0.5
Aggressiveness = 0.25
SpawnFilter = Hard
Textcolor = Yellow
Name = "Ultra-Violence"
Name = "Ultra-Violence."
MustConfirm = "Hard\
---\
20% More damage\
50% More aggressive monsters\
20% More Damage\
25% More Aggressive Monsters\
---\
The true Project Brutality experience for skilled players."
}

Skill HELL
{
DamageFactor = 1.5
MonsterHealth = 1.50
FastMonsters
MonsterHealth = 1.50
InstantReaction
Aggressiveness = 1.0
Aggressiveness = 0.5
SpawnFilter = Nightmare
Textcolor = Red
name = "Im Too Old To Live"
name = "NIGHTMARE!"
mustconfirm = "Nightmare\
---\
50% More Aggressive Monsters\
50% More Enemy Health\
50% More Damage\
Fast Monsters\
Monsters react instantly\
100% More aggressive monsters\
50% More enemy health\
Monsters React Instantly\
\
No respawns (Thankfully)\
No Enemy Respawns\
---\
Fuck you."
}
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