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Fixed Belphegor fatality blood color spawn and red blood on fatality …
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…animation
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Jason Martinez committed Apr 12, 2022
1 parent 5366271 commit b9ec28b
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Showing 11 changed files with 2 additions and 2 deletions.
Binary file modified SPRITES/Fatality (Player)/Belphegor Fatality (Player)/BS4FA0.png
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4 changes: 2 additions & 2 deletions actors/Player/NEWPLAYE.dec
Original file line number Diff line number Diff line change
Expand Up @@ -3559,8 +3559,8 @@ FatalityHFQSZ3:
TNT1 AA 0 A_CustomMissile ("XDeath1Green", 73, 0, random (170, 190), 2, random (0, 40))
XXXX AA 0 A_CustomMissile ("ShakeShakeShake", 1, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAaAAA 0 A_CustomMissile ("Green_Blood", 71, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAAAAAAAAAAA 0 A_CustomMissile ("SmallBrainPieceFast", 71, 0, random (170, 190), 2, random (-10, 10))
TNT1 AAAAAAAAAA 0 A_CustomMissile ("SmallBrainPiece", 72, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAAAAAAAAAAA 0 A_CustomMissile ("GreenBrainPiece", 71, 0, random (170, 190), 2, random (-10, 10))
TNT1 AAAAAAAAAA 0 A_CustomMissile ("GreenBrainPiece", 72, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAAAA 0 A_CustomMissile ("Teeth", 68, -7, random (0, 360), 2, random (0, 160))
BS4F DDE 4 A_SetTics(4 / GetCVar("cl_fatalityspeed"))

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