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Revert "Removed new LMG explosion"
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Jason Martinez committed Dec 25, 2021
1 parent 223835d commit abb785f
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions actors/Weapons/Slot4/LMG.dec
Original file line number Diff line number Diff line change
Expand Up @@ -111,14 +111,14 @@ ACTOR MicroMissileProjectile
}
loop

Death: //Comment out the explosions
Death:
TNT1 A 0 A_Explode(60, 63)
TNT1 A 0 //Commenting this out for now.
TNT1 A 0
{
// A_SpawnItemEx ("RocketExplosion",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
A_SpawnItemEx ("RocketExplosion",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
A_StopSound(CHAN_BODY);
A_StartSound("FAREXPL", CHAN_AUTO,CHANF_OVERLAP,0.5,0,1.1);
/* Radius_Quake (1.5, 4, 0, 7, 0);
A_StartSound("FAREXPL", CHAN_AUTO|CHANF_OVERLAP,0.5,0,1.1);
Radius_Quake (1.5, 4, 0, 7, 0);
A_CustomMissile("BigRicoChet");
A_SpawnItem ("BigRicoChet", 0, -30);
A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
Expand All @@ -131,7 +131,7 @@ ACTOR MicroMissileProjectile
A_CustomMissile ("MediumExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360));
A_CustomMissile ("PBExplosionparticles", 0, 0, random (0, 360), 2, random (40, 90));
A_CustomMissile ("PBExplosionparticles2", 0, 0, random (0, 360), 2, random (40, 90));
A_CustomMissile ("PBExplosionparticles3", 10, 0, random (0, 360), 2, random (40, 90));*/
A_CustomMissile ("PBExplosionparticles3", 10, 0, random (0, 360), 2, random (40, 90));
}
TNT1 A 0 A_Jump(256, "Spawn1", "Spawn2", "Spawn3")
Spawn1:
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