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Added full editor integration for Project Brutality.
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This PR adds editor numbers and keys for every actor in the mod that would be relevant to use in the editor.
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inkoalawetrust committed May 4, 2022
1 parent 5ce1eb3 commit 2793f98
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Showing 220 changed files with 1,042 additions and 341 deletions.
10 changes: 5 additions & 5 deletions CVARINFO
Original file line number Diff line number Diff line change
Expand Up @@ -534,11 +534,11 @@ server int pb_spawner_drum = 0;
Server Bool V5_MODELS = false;
Server Bool V5_Cull = false;
Server Int V5_MDist = 900;
Server Bool V5_Quake3 =false;
server float V5_Q3Spin =5.0;
server float V5_Q3Zoff =16.0;
server float V5_Q3Bob =0.5;
server noarchive bool V5_Mlock =False;
Server Bool V5_Quake3 = false;
server float V5_Q3Spin = 5.0;
server float V5_Q3Zoff = 16.0;
server float V5_Q3Bob = 0.5;
server noarchive bool V5_Mlock = False;

////////////////////////////////

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13 changes: 7 additions & 6 deletions GLDEFS
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/*
#include "BMAP/Shields.txt"
#include "BMAP/Ammo.txt"
#include "BMAP/Armor.txt"
Expand All @@ -23,7 +24,7 @@
#include "BMAP/Excavator.txt"
#include "BMAP/Throwables.txt"
#include "BMAP/VoidSpectre.txt"

*/
#include "models/nashgore/CorpseBlood/_materials.txt"
#include "models/nashgore/Footprint/_materials.txt"
#include "GLDEFS.Overlord" //For the Overlord projectiles, to prevent this file from being flooded
Expand Down Expand Up @@ -182,7 +183,7 @@ pulselight TracerLight

pointlight DemonTechImpact
{
color 6.0 0.3 0.0
color 1.0 0.3 0.0
size 64
}

Expand Down Expand Up @@ -250,7 +251,7 @@ object LargeDemonpower

pointlight FireshotFX
{
color 1.0 6.0 0.0
color 1.0 1.0 0.0
size 64
}

Expand Down Expand Up @@ -824,13 +825,13 @@ object CacodemonBall_
frame BAL2D { light CACOBALL_X2 }
frame BAL2E { light CACOBALL_X2 }
}

/*
object PurplePlasmaBall
{
frame PBALD { light CACOBALL }
frame PBALE { light CACOBALL }
}

*/
// Baron / Hell Knight fireball
pointlight BARONBALL
{
Expand Down Expand Up @@ -2010,7 +2011,7 @@ Size 86
PointLight BruiserFire_18
{
Offset 0 0 0
Color 1.38 0.13 0.0
Color 1.0 0.13 0.0
Size 87
}

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9 changes: 4 additions & 5 deletions MODELS/Definitions/LegacyBlood.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/*
Model RedBloodFootPrintLeft // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Expand Down Expand Up @@ -49,7 +50,7 @@ Model BigBloodSpot // Name of actor in DECORATE
FrameIndex BBSP D 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex BBSP E 0 0 // The sprite lump, sprite frame, model index, frame number
}

*/
Model PB_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Expand All @@ -69,7 +70,7 @@ Model PB_BloodSpot // Name of actor in DECORATE
Skin 0 "bloodspothd.png"
FrameIndex BPDL D 0 0
}

/*
Model Brutal_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Expand Down Expand Up @@ -126,7 +127,6 @@ Model Brutal_FlyingBlood // Name of actor in DECORATE
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model CeilBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Expand Down Expand Up @@ -217,7 +217,6 @@ Model MediumBloodSpot // Name of actor in DECORATE
FrameIndex BBSP F 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model Instestin // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Expand Down Expand Up @@ -318,4 +317,4 @@ Model SplatteredLarge // Name of actor in DECORATE
Scale 140.0 140.0 140.0 // Scale values
ZOffset 0.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
}*/
12 changes: 3 additions & 9 deletions SNDINFO
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
NOTHING "SOUNDS/Misc/Nothing.wav"

////////////////////////////////////////////////////////PROJECT BRUTALITY SOUNDS
menu/activate "sounds/Menu/Select.ogg" // Activate a new menu
menu/backup "sounds/Menu/Back.ogg" // Backup to previous menu
Expand Down Expand Up @@ -527,7 +529,6 @@ WINBREA WINBREA
//Barrel
weapons/barrelpain barrelz
BIGEXPL2 BIGEXPL2
$random barrelb/pain { bp1 bp2 bp3 bp4 bp5 }
$random barrel/pain { p1 p2 p3 p4 }
p1 barrel1
p2 barrel2
Expand Down Expand Up @@ -692,20 +693,13 @@ $limit BDfireplace2 2
$rolloff BDfireplace2 100 900
$volume BDFirePlace2 .20
props/redfire dsrdtrch
$random props/torchfire {props/greenfire props/redfire props/bluefire}
$random props/torchfire {props/redfire}
$volume props/torchfire .20
$rolloff props/greenfire 100 900
$rolloff props/redfire 100 800
$rolloff props/bluefire 100 900
$rolloff props/torchfire 100 900
$limit props/greenfire 2
$limit props/redfire 2
$limit props/bluefire 2
$limit props/torchfire 4
$volume props/greenfire 0.2
$volume props/redfire 0.2
$volume props/bluefire 0.2
$volume props/barrelfire 0.2
$limit world/sludgegloop 2
$limit world/drip 2
$limit world/hotsiz 2
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5 changes: 2 additions & 3 deletions SNDINFO.PBDoomguy and Marines
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,6 @@ MRNWC6 MRNWC6
$rolloff MRNAT 50 1000
$rolloff MRNWT 50 1000
$rolloff MRNWC 50 1000
$rolloff MRNAG 50 1000

FLEAS FLEAS
$random DSMADTH { DSMADTH1 DSMADTH2 DSMADTH3 DSMADTH4 DSMADTH5 DSMADTH6 DSMADTH7 DSMADTH8 }
Expand Down Expand Up @@ -122,9 +121,9 @@ HLMTBEP HLMTBEP
HLMTBPP HLMTBPP
RSUP1 RSUP1
RSUP2 RSUP2
$random helmet/swipe { HELMSWI1 HEMLSWI2 HELMSWI3 }
$random helmet/swipe { HELMSWI1 /*HEMLSWI2*/ HELMSWI3 }
HELMSWI1 HELMSWI1
HELMSWI2 HELMSWI2
//HELMSWI2 HELMSWI2 Doesn't actually exist.
HELMSWI3 HELMSWI3
// Player Pain Sounds
// 100 Pain
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4 changes: 2 additions & 2 deletions SNDINFO.PBGore and Nashgore
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ misc/xdeath1e dsxdth1e
misc/xdeath1f dsxdth1f
misc/xdeath1g dsxdth1g
misc/xdeath1h dsxdth1h
$random misc/xdeath1 { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath1g misc/xdeath1h misc/xdeath1i misc/xdeath1j misc/xdeath1k misc/xdeath1l misc/xdeath1m misc/xdeath1n misc/xdeath1o }
$random misc/xdeath1 { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath1g misc/xdeath1h}
misc/xdeath2a dsxdth2a
misc/xdeath2b dsxdth2b
misc/xdeath2c dsxdth2c
Expand Down Expand Up @@ -95,7 +95,7 @@ $random nashgore/gibsmall
nashgore/gibsmall01
nashgore/gibsmall02
}
$volume nashgore/gibsmall 0.44;
$volume nashgore/gibsmall 0.44
nashgore/giblarge01 "sounds/gore/nashgore/gib large 01.ogg"
nashgore/giblarge02 "sounds/gore/nashgore/gib large 02.ogg"
nashgore/giblarge03 "sounds/gore/nashgore/gib large 03.ogg"
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2 changes: 1 addition & 1 deletion SNDINFO.PBWeapons
Original file line number Diff line number Diff line change
Expand Up @@ -206,7 +206,6 @@ weapons/shell3 dsshell3
weapons/shell4 dsshell4
weapons/shell5 dsshell5
$random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3 weapons/shell4 weapons/shell5}
$volume weapons/RL 2.5
$rolloff weapons/casing 100 600
SHELPKUP SHELPKUP
weapons/shotgunmag/magout SH_MAGOU
Expand Down Expand Up @@ -242,6 +241,7 @@ $volume FireSuperShotgun 1.3
$volume weapons/casing2 0.9

//QUAD SHOTGUN
QSGCHRG QSGCHRG
QSGFIRE1 QSGFIRE1
$rolloff QSGFIRE1 100 2200
QSGIN QSGIN
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1 change: 0 additions & 1 deletion SNDINFO.txt

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Binary file added SOUNDS/Misc/Nothing.wav
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Binary file added SPRITES/Editor Graphics/Ammo Spawners/UDBGY0.png
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Binary file added SPRITES/Editor Graphics/Ammo Spawners/UDBG[0.png
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Binary file added SPRITES/Editor Graphics/Ammo Spawners/UDBG]0.png
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Binary file added SPRITES/Editor Graphics/Other/UDBGR0.png
Binary file added SPRITES/NULLA0.png
6 changes: 6 additions & 0 deletions actors/Decorations/Barrels/BarrelEffects.dec
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,9 @@ Actor BarrelExpMeas2 : Inventory{inventory.maxamount 950}

Actor BarrelSpawner Replaces ExplosiveBarrel
{
//$Title Random Barrel Spawner
//$Sprite UDBG+0
Scale 0.5 //So the editor sprite isn't massive.
+LOOKALLAROUND
States
{
Expand Down Expand Up @@ -42,6 +45,9 @@ Actor BarrelSpawner Replaces ExplosiveBarrel

Actor FlameBarrelSpawner Replaces BurningBarrel
{
//$Title Random Barrel Spawner
//$Sprite UDBG+0
Scale 0.5 //So the editor sprite isn't massive.
+LOOKALLAROUND
States
{
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2 changes: 2 additions & 0 deletions actors/Decorations/Barrels/BarrelEmpty.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
ACTOR BarrelEmpty : SwitchableDecoration
{
//$Title Empty Barrel
//$Category Obstacles
Game Doom
damagefactor "Trample", 0.0
damagefactor "Ice", 0.0
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2 changes: 2 additions & 0 deletions actors/Decorations/Barrels/BarrelFrozen.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
ACTOR BarrelFrozen : SwitchableDecoration
{
//$Title Frozen Barrel
//$Category Obstacles
Game Doom
damagefactor "Trample", 0.0
damagefactor "Ice", 0.0
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3 changes: 3 additions & 0 deletions actors/Decorations/Barrels/FlameBarrel.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
Actor FlameBarrel : SwitchableDecoration
{
//$Title Flaming Barrel
//$Category Obstacles
//$Sprite FBARA0
-COUNTKILL
+NOBLOOD
+FRIENDLY
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3 changes: 3 additions & 0 deletions actors/Decorations/Barrels/NukageBarrel.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
ACTOR NukageBarrel : SwitchableDecoration
{
//$Title Nukage Barrel
//$Category Obstacles
//$Sprite BAR1A0
Game Doom
damagefactor "Trample", 0.0
damagefactor "Kick", 0.2
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3 changes: 3 additions & 0 deletions actors/Effects/TELEPORTS.dec
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ DamageFactor "CancelTeleportFog", 9999.0

ACTOR BrutalTeleportDest: TeleportDest Replaces TeleportDest
{
//$Sprite TFOGI0
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
Expand Down Expand Up @@ -86,11 +87,13 @@ ACTOR TeleportRemovalThing

ACTOR BrutalTeleportDest2 : BrutalTeleportDest Replaces TeleportDest2
{
//$Sprite UDBGR0
+NOGRAVITY
}

ACTOR BrutalTeleportDest3 : BrutalTeleportDest Replaces TeleportDest3
{
//$Sprite UDBGR0
-NOGRAVITY
}

Expand Down
5 changes: 4 additions & 1 deletion actors/Friendly Marines/CapturedMarine.dec
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,9 @@ Inventory.pickupsound "INVISIBL"

ACTOR CapturedMarine: SwitchableDecoration Replaces Blursphere
{
//$Title Captured Marine
//$Sprite CAPTA1
//$Angled
Radius 24
Height 48
Speed 0
Expand Down Expand Up @@ -470,7 +473,7 @@ Stop
}
}

ACTOR MarineSurvivor2: Marine 8756
ACTOR MarineSurvivor2: Marine
{
Speed 5
Health 6
Expand Down
4 changes: 4 additions & 0 deletions actors/Friendly Marines/MARINESPAWNER.dec
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@ inventory.maxamount 1

ACTOR PrePlacedMarine Replaces MarinePistol
{
//$Title Marine
//$Sprite PLAYE1
States
{
Spawn:
Expand Down Expand Up @@ -140,11 +142,13 @@ ACTOR RandomPBMarine: RandomMarine

ACTOR Marine_Fist: PrePlacedMarine Replaces MarineFist
{
//$Title Unarmed Marine (Dummy)
Health 200
}

ACTOR Marine_SSG: PrePlacedMarine Replaces MarineSSG
{
//$Title SSG Marine (Dummy)
Health 200
}

Expand Down
3 changes: 3 additions & 0 deletions actors/Friendly Marines/Marine-AutoShotgun.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
ACTOR PrePlacedMarineAutoShotgun //Replaces MarineAutoShotgun
{
//$Title Autoshotgun Marine
//$Category Marines
//$Sprite PASGE1
States
{
Spawn:
Expand Down
2 changes: 2 additions & 0 deletions actors/Friendly Marines/Marine-Chaingun.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
ACTOR PrePlacedMarineMinigun Replaces MarineChaingun
{
//$Title Minigun Marine
//$Sprite PL42E1
States
{
Spawn:
Expand Down
2 changes: 2 additions & 0 deletions actors/Friendly Marines/Marine-Plasmagun.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
ACTOR PrePlacedMarinePlasmaGun Replaces MarinePlasma
{
//$Title Plasma Gun Marine
//$Sprite PLA6E1
States
{
Spawn:
Expand Down
3 changes: 3 additions & 0 deletions actors/Friendly Marines/Marine-PulseCannon.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
ACTOR PrePlacedMarinePulseCannon //Replaces MarinePlasma
{
//$Title Pulse Cannon Marine
//$Category Marines
//$Sprite PSTNE1
States
{
Spawn:
Expand Down
2 changes: 2 additions & 0 deletions actors/Friendly Marines/Marine-Shotgun.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
ACTOR PrePlacedMarineShotgun Replaces MarineShotgun
{
//$Title Shotgun Marine
//$Sprite PLA3E1
States
{
Spawn:
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5 changes: 5 additions & 0 deletions actors/Items/Ammo/Bulletkit.dec
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
ACTOR BulletKit : CustomInventory
{
//$Title Low Caliber Ammo Kit
//$Category Ammunition
//$Sprite AMOKA0
Game Doom
Scale 1.0
-COUNTITEM
Expand Down Expand Up @@ -83,6 +86,8 @@ ACTOR SmartBulletKit : SwitchableDecoration

ACTOR BulletCartridge : PistolBullets
{
//$Title Low Caliber Cartridge
//$Category Ammunition
Game Doom
Inventory.Amount 15
scale 0.13
Expand Down
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