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innewyellow/Unity-Runtime-Animation-Recorder (press backspace or delete to remove)

When I used FBX Exporter , I got error message. The error message is like below. ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length System.String.Substring (System.Int32 ...
  • YouMinJung
  • 5
  • Opened 
    on Sep 27, 2021
  • #17

Hi This asset is very great for my specific needs. Can you tell me the license? No license file seems to be included in the repository. Thanks for advance.
  • PudyJapan
  • 1
  • Opened 
    on May 5, 2020
  • #16

Can you make a version that records only script changes? (Script Variables) for example it can be used for AI.
  • lazydevyo
  • 1
  • Opened 
    on Apr 30, 2020
  • #15

So I m trying to use this to clean up motion capture but 3 minutes alone is taking hours (at time of writing 26 minutes) to save. I want to use this for maybe 26 minute takes and edit it. Is there anything ...
  • TheCarelessWhisper
  • 6
  • Opened 
    on Apr 25, 2019
  • #14

Hi, Thanks for your asset, it has been a great help! Question though: Is it possible to record a humanoid rig as a humanoid rig, to be used in Unity? So far I ve only managed to record it as a generic ...
  • mrstruijk
  • 1
  • Opened 
    on Sep 19, 2018
  • #13

Hello, I m looking at baking some simulated bones with this and am starting to update your scripts to allow for only recording bones specified by an avatarMask and to limit the recording framerate for ...
  • spiraloid
  • 1
  • Opened 
    on Jun 28, 2018
  • #12

No issues at all, I just wanted to say THANKS! This is exactly what I was looking for! Massive time saver! Feel free to close after reading and apologies for opening a Fake issue 🙂
  • javilumbrales
  • 1
  • Opened 
    on Jun 14, 2018
  • #11

First of all thanks for the initiative and the project!! Well, I am facing some problems with the fbx export. For a simple file, it is taking over 1 hour to complete the process, and failing in the last ...
  • smarcosanderson
  • 9
  • Opened 
    on May 5, 2018
  • #10

I would expect it to continue recording until I hit the stop key. If I change UnityAnimationRecorder.cs line 103 from: if (frameIndex recordFrames) { to: if ( recordLimitedFrames frameIndex = recordFrames) ...
  • cpaganucci
  • 1
  • Opened 
    on Dec 14, 2017
  • #9
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