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If recordLimitedFrames is false it only records the default (1000 frames) #9

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cpaganucci opened this issue Dec 14, 2017 · 1 comment

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@cpaganucci
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I would expect it to continue recording until I hit the stop key.

If I change UnityAnimationRecorder.cs line 103 from:

if (frameIndex < recordFrames) {

to:

if ( recordLimitedFrames && frameIndex >= recordFrames) {

and swap the code in the if/else statement, then it will continue to record until I stop it manually.

@newyellow
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Haha, this is really a silly error. Gonna fix it!

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