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I would expect it to continue recording until I hit the stop key.
If I change UnityAnimationRecorder.cs line 103 from:
if (frameIndex < recordFrames) {
to:
if ( recordLimitedFrames && frameIndex >= recordFrames) {
and swap the code in the if/else statement, then it will continue to record until I stop it manually.
The text was updated successfully, but these errors were encountered:
Haha, this is really a silly error. Gonna fix it!
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I would expect it to continue recording until I hit the stop key.
If I change UnityAnimationRecorder.cs line 103 from:
if (frameIndex < recordFrames) {
to:
if ( recordLimitedFrames && frameIndex >= recordFrames) {
and swap the code in the if/else statement, then it will continue to record until I stop it manually.
The text was updated successfully, but these errors were encountered: