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HaloRay 4.0.0

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@naavis naavis released this 25 Aug 21:06

NOTE: This release involves some minor breaking changes with respect to how save files are treated, hence the major version change. When the crystal geometry creation logic was rewritten, it was done to follow conventional numbering of prism faces of the ice crystal. So now when you tilt the ice crystal 90 degrees to a column Parry orientation, the prism face pointing up is face number 3. This is only relevant if you adjust prism face distances to crystal C-axis. In HaloRay 3.x the prism face distance slider for face 3 corresponded to a different prism face than in HaloRay 4.x.

Added

  • Option to show 22r and 46r guide circles, horizon line, nadir and zenith

Changed

  • Crystal geometry generation logic was rewritten to keep pyramid apex angle constant regardless of varying prism face distances to the crystal C-axis. This also changed the prism face numbering, which changes how prism face distances sliders in UI correspond to crystal prism faces in the actual simulation.