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Skip nick and serial checks if the server is a debug build #3909

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2 changes: 2 additions & 0 deletions Server/mods/deathmatch/logic/CGame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1825,6 +1825,7 @@ void CGame::Packet_PlayerJoinData(CPlayerJoinDataPacket& Packet)
}

// Check if another player is using the same serial
#ifndef MTA_DEBUG
if (m_pMainConfig->IsCheckDuplicateSerialsEnabled() && m_pPlayerManager->GetBySerial(strSerial))
{
// Tell the console
Expand All @@ -1849,6 +1850,7 @@ void CGame::Packet_PlayerJoinData(CPlayerJoinDataPacket& Packet)
DisconnectPlayer(this, *pPlayer, CPlayerDisconnectedPacket::INVALID_NICKNAME);
return;
}
#endif

// Check the size of the nick
size_t sizeNick = strlen(szNick);
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